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path: root/src/compiler/glsl/standalone_scaffolding.cpp
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* glsl: add ARB_bindless_texture enableSamuel Pitoiset2017-05-061-0/+1
* glsl/standalone: Enable ARB_gpu_shader_int64Ian Romanick2017-01-201-0/+1
* glsl/mesa: add reference to gl_shader_program_data from gl_programTimothy Arceri2016-12-311-0/+9
* mesa/glsl/i965: remove Driver.NewShader()Timothy Arceri2016-12-301-13/+0
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-13/+13
* glsl: stub out _mesa_reference_program() in standalone compilerTimothy Arceri2016-11-171-0/+8
* mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri2016-11-031-1/+9
* glsl: add enable flags for ARB_compute_variable_group_sizeSamuel Pitoiset2016-10-071-0/+5
* glsl: Prepare standalone compiler to be able to use parameter listsCarl Worth2016-09-271-0/+12
* MESA_shader_integer_functions: Boiler plate extension trackingIan Romanick2016-07-191-0/+2
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-301-3/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-0/+20
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-4/+3
* glsl: Add arb_cull_distance support (v3)Tobias Klausmann2016-05-141-0/+1
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-061-4/+0
* glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-021-7/+0
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-261-5/+0
* glsl: move to compiler/Emil Velikov2016-01-261-0/+221