Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa/glsl: delete previously linked shaders earlier when linking | Timothy Arceri | 2016-11-03 | 1 | -1/+1 |
* | glsl: add enable flags for ARB_compute_variable_group_size | Samuel Pitoiset | 2016-10-07 | 1 | -0/+4 |
* | glsl/standalone: Enable GLSL 4.00 through 4.50 | Ian Romanick | 2016-09-27 | 1 | -0/+12 |
* | glsl/standalone: Use API_OPENGL_CORE if the GLSL version is >= 1.40 | Ian Romanick | 2016-09-27 | 1 | -1/+5 |
* | mesa/glsl: Move string_to_uint_map into the util folder | Thomas Helland | 2016-09-12 | 1 | -1/+1 |
* | glsl/standalone: initialize MaxUserAssignableUniformLocations | Rob Clark | 2016-07-02 | 1 | -0/+4 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -2/+2 |
* | mesa/glsl: stop using GL shader type internally | Timothy Arceri | 2016-06-16 | 1 | -1/+1 |
* | glsl: add just-log option for the standalone compiler. | Alejandro PiƱeiro | 2016-05-26 | 1 | -4/+16 |
* | glsl: split out libstandalone | Rob Clark | 2016-05-25 | 1 | -0/+433 |