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src
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compiler
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glsl
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standalone.cpp
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Author
Age
Files
Lines
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
1
-0
/
+1
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
1
-4
/
+0
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
1
-3
/
+4
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-1
/
+0
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-6
/
+8
*
glsl: add new program driver function to standalone compiler
Timothy Arceri
2016-11-19
1
-18
/
+43
*
glsl/standalone: Add the ability to generate ir_builder code
Ian Romanick
2016-11-10
1
-0
/
+12
*
glsl/standalone: Enable par-linking
Ian Romanick
2016-11-10
1
-2
/
+43
*
glsl/standalone: Optimize dead variable declarations
Ian Romanick
2016-11-10
1
-0
/
+61
*
glsl/standalone: Optimize add-of-neg to subtract
Ian Romanick
2016-11-10
1
-0
/
+4
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
1
-1
/
+1
*
glsl: add enable flags for ARB_compute_variable_group_size
Samuel Pitoiset
2016-10-07
1
-0
/
+4
*
glsl/standalone: Enable GLSL 4.00 through 4.50
Ian Romanick
2016-09-27
1
-0
/
+12
*
glsl/standalone: Use API_OPENGL_CORE if the GLSL version is >= 1.40
Ian Romanick
2016-09-27
1
-1
/
+5
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
1
-1
/
+1
*
glsl/standalone: initialize MaxUserAssignableUniformLocations
Rob Clark
2016-07-02
1
-0
/
+4
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-2
/
+2
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-1
/
+1
*
glsl: add just-log option for the standalone compiler.
Alejandro PiƱeiro
2016-05-26
1
-4
/
+16
*
glsl: split out libstandalone
Rob Clark
2016-05-25
1
-0
/
+433