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src
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compiler
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glsl
/
shader_cache.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Track whether uniforms are active per stage
Kenneth Graunke
2017-06-22
1
-0
/
+2
*
glsl: process uniform images declared bindless
Samuel Pitoiset
2017-06-14
1
-0
/
+20
*
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2017-06-14
1
-0
/
+23
*
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
2017-06-14
1
-0
/
+2
*
st/mesa: don't mark the program as in cache_fallback when there is cache miss
Timothy Arceri
2017-05-20
1
-1
/
+1
*
glsl: make use of glsl_type::is_interface()
Samuel Pitoiset
2017-04-21
1
-1
/
+1
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
1
-2
/
+2
*
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
2017-04-15
1
-0
/
+10
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
1
-1
/
+1
*
glsl: Fix blob memory leak
Bartosz Tomczyk
2017-04-04
1
-1
/
+1
*
glsl, st/shader_cache: check the whole sha1 for zero
Grazvydas Ignotas
2017-03-27
1
-1
/
+2
*
glsl/shader_cache: restore evicted shader keys
Grazvydas Ignotas
2017-03-27
1
-0
/
+17
*
util/disk_cache: use a helper to compute cache keys
Grazvydas Ignotas
2017-03-21
1
-1
/
+1
*
util/sha1: drop _mesa_sha1_{update, format} return type
Emil Velikov
2017-03-15
1
-7
/
+8
*
glsl: don't use ralloc for blob creation
Timothy Arceri
2017-03-13
1
-2
/
+2
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
1
-0
/
+6
*
glsl: reserve parameter storage on cache restore
Timothy Arceri
2017-02-17
1
-0
/
+1
*
glsl: don't try to load/store buffer object values in the cache
Timothy Arceri
2017-02-17
1
-2
/
+11
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
1
-1
/
+1
*
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
2017-02-17
1
-0
/
+8
*
glsl: cache uniform values
Timothy Arceri
2017-02-17
1
-0
/
+33
*
glsl: cache some more image metadata
Timothy Arceri
2017-02-17
1
-0
/
+10
*
glsl: add support for caching atomic buffers
Timothy Arceri
2017-02-17
1
-0
/
+89
*
glsl: add shader cache support for buffer blocks
Timothy Arceri
2017-02-17
1
-0
/
+163
*
glsl: store subroutine remap table in shader cache
Timothy Arceri
2017-02-17
1
-6
/
+42
*
glsl: add support for caching subroutines
Timothy Arceri
2017-02-17
1
-0
/
+107
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
1
-0
/
+108
*
glsl: add shader cache support for samplers
Timothy Arceri
2017-02-17
1
-0
/
+18
*
glsl: add basic support for resource list to shader cache
Timothy Arceri
2017-02-17
1
-0
/
+121
*
glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
2017-02-17
1
-7
/
+49
*
glsl: Serialize three additional hash tables with program metadata
Carl Worth
2017-02-17
1
-0
/
+74
*
glsl: add initial implementation of shader cache
Timothy Arceri
2017-02-17
1
-0
/
+589