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src
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compiler
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glsl
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serialize.cpp
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Author
Age
Files
Lines
*
glsl/serialize: optimize for equal offsets in uniform remap tables
Marek Olšák
2019-10-25
1
-2
/
+28
*
glsl/serialize: restructure remap table code
Marek Olšák
2019-10-25
1
-63
/
+56
*
glsl/nir: Fill in the Parameters in NIR linker
Caio Marcelo de Oliveira Filho
2019-09-10
1
-0
/
+6
*
glsl/serialize: Update write_program_resource_data() to handle NULL input and...
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
glsl/serialize: Handle NULL uniform name in write_uniforms()
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
glsl: remember which SSBOs are not read-only and pass it to gallium
Marek Olšák
2019-04-04
1
-0
/
+2
*
glsl: fix shader cache for packed param list
Timothy Arceri
2019-02-28
1
-11
/
+4
*
glsl: use remap location when serialising uniform program resource data
Timothy Arceri
2019-01-29
1
-7
/
+26
*
glsl: free or reuse memory allocated for TF varying
Gert Wollny
2018-11-26
1
-1
/
+8
*
compiler: Move double_inputs to gl_program::DualSlotInputs
Jason Ekstrand
2018-09-06
1
-0
/
+2
*
glsl/cache: save and restore ExternalSamplersUsed
Marek Olšák
2018-06-30
1
-0
/
+2
*
glsl: serialize data from glTransformFeedbackVaryings
Tapani Pälli
2018-06-26
1
-0
/
+20
*
mesa: rework ParameterList to allow packing
Timothy Arceri
2018-03-20
1
-3
/
+11
*
glsl/serialize: Save shader program metadata sha1
Jordan Justen
2018-03-19
1
-0
/
+4
*
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Marek Olšák
2018-02-13
1
-1
/
+1
*
glsl: remove unneeded extern "C" {} bracketing around Mesa includes
Brian Paul
2018-01-17
1
-4
/
+2
*
glsl: include util/bitscan.h in serialize.cpp
Brian Paul
2018-01-17
1
-0
/
+1
*
main, glsl: Add UniformDataDefaults which stores uniform defaults
Jordan Justen
2017-12-08
1
-2
/
+14
*
glsl: Split out shader program serialization
Jordan Justen
2017-12-08
1
-0
/
+1238