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* glsl: Create file to contain software fp64 functionsMatt Turner2019-01-091-1/+9
| | | | | | | The following patches will add implementations of various double-precision operations to this file. Reviewed-by: Kenneth Graunke <[email protected]>
* meson: Don't build glsl compiler tests unless OpenGL is enabledDylan Baker2018-10-091-1/+1
| | | | | | Since there are no other users of the glsl compiler. Reviewed-by: Eric Engestrom <[email protected]>
* meson: Build with Python 3Mathieu Bridon2018-08-101-2/+2
| | | | | | | | | | | | Now that all the build scripts are compatible with both Python 2 and 3, we can flip the switch and tell Meson to use the latter. Since Meson already depends on Python 3 anyway, this means we don't need two different Python stacks to build Mesa. Signed-off-by: Mathieu Bridon <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* nir/linker: Add the start of a pure-NIR linker for XFBNeil Roberts2018-07-311-0/+1
| | | | | | | | | | | | | | | | | | | | v2: ignore names on purpose, for consistency with other places where we are doing the same (Alejandro) v3: changes proposed by Timothy Arceri, implemented by Alejandro Piñeiro: * Remove redundant 'struct active_xfb_varying' * Update several comments, including spec quotes if needed * Rename struct 'active_xfb_varying_array' to 'active_xfb_varyings' * Rename variable 'array' to 'active_varyings' * Replace one if condition for an assert (<MAX_FEEDBACK_BUFFERS) * Remove BufferMode initialization (was already done) v4: simplify output pointer handling (Timothy) Signed-off-by: Neil Roberts <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use only copy_propagation_elementsCaio Marcelo de Oliveira Filho2018-07-271-1/+0
| | | | | | | | Now that the elements version handles both cases, remove the non-elements version. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Thomas Helland <[email protected]>
* nir/linker: Add a pure NIR implementation of the atomic counter linkerNeil Roberts2018-07-031-0/+1
| | | | | | | | | | | | This is mostly just a straight-forward conversion of link_assign_atomic_counter_resources to C directly using nir variables instead of GLSL IR variables. It is based on the version of link_assign_atomic_counter_resources in 6b8909f2d1906. I’m noting this here to make it easier to track changes and keep the NIR version up-to-date. Reviewed-by: Timothy Arceri <[email protected]>
* nir/lower_samplers: remove legacy versionRob Clark2018-06-221-1/+0
| | | | | | | | Signed-off-by: Rob Clark <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir/lower_samplers: split out _legacy version for deref chainsRob Clark2018-06-221-0/+1
| | | | | | | | | | | | | | | | | | To simplify the transition, and make things bisectable, split out a legacy copy or lower_samplers. This way the i965 and gallium drivers can independently switch over to deref instructions. Since the lower_samplers_as_deref pass is only used by gallium drivers, it can be converted in lock-step with moving the lower_deref_instrs pass, and so does not need a corresponding _legacy clone. This legacy pass will be removed in a future commit. Signed-off-by: Rob Clark <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir/linker: Add nir_build_program_resource_list()Eduardo Lima Mitev2018-06-211-0/+1
| | | | | | | | | | | | | | | | | | This function is equivalent to the linker.cpp build_program_resource_list() but will extract the resources from NIR shaders instead. For now, only uniforms and program inputs are implemented. v2: move from compiler/nir to compiler/glsl (Timothy Arceri) v3: remove support for inputs, that is still WIP (spotted by Timothy Arceri) Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* compiler/link: move add_program_resource to linker_utilAlejandro Piñeiro2018-06-211-0/+1
| | | | | | | | | | So it could be used by the GLSL and NIR linker. v2: (Timothy Arceri) * Moved from compiler to compiler/glsl * Method renamed to link_util_add_program_resource Reviewed-by: Timothy Arceri <[email protected]>
* nir/linker: Set the uniform initial valuesNeil Roberts2018-06-211-0/+1
| | | | | | | | This is based on link_uniform_initializers.cpp. v2: move from compiler/nir to compiler/glsl (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* nir/linker: Add gl_nir_link_uniforms()Eduardo Lima Mitev2018-06-211-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function will be the entry point for linking the uniforms from the nir_shader objects associated with the gl_linked_shaders of a program. This patch includes initial support for linking uniforms from NIR shaders. It is tailored for the ARB_gl_spirv needs, and it is far from complete, but it should handle most cases of uniforms, array uniforms, structs, samplers and images. There are some FIXMEs related to specific features that will be implemented in following patches, like atomic counters, UBOs and SSBOs. Also, note that ARB_gl_spirv makes mandatory explicit location for normal uniforms, so this code only handles uniforms with explicit location. But there are cases, like uniform atomic counters, that doesn't have a location from the OpenGL point of view (they have a binding), but that Mesa assign internally a location. That will be handled on following patches. A nir_linker.h file is also added. More NIR-linking related API will be added in subsequent patches and those will include stuff from Mesa, so reusing nir.h didn't seem a good idea. v2: move from compiler/nir to compiler/glsl (Timothy Arceri) v3: sets var->driver.location if the uniform was found from a previous stage (Neil Roberts). Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Neil Roberts <[email protected] Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* compiler/link: add linker_util.h, move linker_error/warning to itAlejandro Piñeiro2018-06-211-0/+1
| | | | | | | | | | | | Linker utilities common to the GLSL IR and NIR linker (the latter to be used for ARB_gl_spirv). We need to move it to a new header as the NIR linker doesn't need to know about ir_variable, and others, included at linker.h. v2: move from src/compiler to src/compiler/glsl (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* nir: move GL specific passes to src/compiler/glslTimothy Arceri2018-05-011-0/+4
| | | | | | | With this we should have no passes in src/compiler/nir with any dependencies on headers from core GL Mesa. Reviewed-by: Alejandro Piñeiro <[email protected]>
* meson: Add build option for toolsScott D Phillips2018-02-081-2/+4
| | | | | | | | | | | | | | | Add a build option to control building some of the misc tools we have. Also set the executables to install, presumably you want that if you're asking for the build. v2: set 'install:' to the with_tools value, not true (Jordan) handle 'all' in a the comma list (Dylan) Add freedreno's tools (Dylan) Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* meson: Use dependencies for nirDylan Baker2018-01-111-1/+2
| | | | | | | | | | | | | | | | | This creates two new internal dependencies, idep_nir_headers and idep_nir. The former encapsulates the generation of nir_opcodes.h and nir_builder_opcodes.h and adding src/compiler/nir as an include path. This ensures that any target that needs nir headers will have the includes and that the generated headers will be generated before the target is build. The second, idep_nir, includes the first and additionally links to libnir. This is intended to make it easier to avoid race conditions in the build when using nir, since the number of consumers for libnir and it's headers are quite high. Acked-by: Eric Engestrom <[email protected]> Signed-off-by: Dylan Baker <[email protected]>
* meson: Use consistent styleDylan Baker2018-01-111-2/+4
| | | | | | | | | | | | | | | | | | | | Currently the meosn build has a mix of two styles: arg : [foo, ... bar], and arg : [ foo, ..., bar, ] For consistency let's pick one. I've picked the later style, which I think is more readable, and is more common in the mesa code base. v2: - fix commit message Acked-by: Eric Engestrom <[email protected]> Signed-off-by: Dylan Baker <[email protected]>
* glsl: Split out shader program serializationJordan Justen2017-12-081-0/+2
| | | | | | | | This will allow us to use the program serialization to implement ARB_get_program_binary. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Combine nop-swizzle optimization with swizzle-swizzle optimizationIan Romanick2017-11-081-2/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: <[email protected]>
* meson: Add threads dependencies to glsl_compiler executableDylan Baker2017-11-081-1/+1
| | | | | | | | Fixes compiling the optional standalone glsl compiler. Reported-by: DrNick (on irc) Signed-off-by: Dylan Baker <[email protected]> Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
* glsl: fix derived cs variablesIlia Mirkin2017-10-231-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | There are two issues with the current implementation. First, it relies on the layout(local_size_*) happening in the same shader as the main function, and secondly it doesn't work for variable group sizes. In both cases, the simplest fix is to move the setup of these derived values to a later time, similar to how the gl_VertexID workarounds are done. There already exist system values defined for both of the derived values, so we use them unconditionally, and lower them after linking is performed. While we're at it, we move to using gl_LocalGroupSizeARB instead of gl_WorkGroupSize for variable group sizes. Also the dead code elimination avoidance can be removed, since there can be situations where gl_LocalGroupSizeARB is needed but has not been inserted for the shader with main function. As a result, the lowering code has to insert its own copies of the system values if needed. Reported-by: Stephane Chevigny <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393 Cc: [email protected] Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* compiler: Move blob up a levelJason Ekstrand2017-10-121-3/+0
| | | | | | | | We're going to want to use the blob for Vulkan pipeline caching so it makes sense to have it in libcompiler not libglsl. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* meson: Add inc_compiler to the libglsl includesJason Ekstrand2017-10-121-1/+1
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* meson: Build i965 and dri stackDylan Baker2017-10-091-5/+224
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This gets pretty much the entire classic tree building, as well as i965, including the various glapis. There are some workarounds for bugs that are fixed in meson 0.43.0, which is due out on October 8th. I have tested this with piglit using glx. v2: - fix typo "vaule" -> "value" - use gtest dep instead of linking to libgtest (rebase error) - use gtest dep instead of linking against libgtest (rebase error) - copy the megadriver, then create hard links from that, then delete the megadriver. This matches the behavior of the autotools build. (Eric A) - Use host_machine instead of target_machine (Eric A) - Put a comment in the right place (Eric A) - Don't have two variables for the same information (Eric A) - Put pre_args at top of file in this patch (Eric A) - Fix glx generators in this patch instead of next (Eric A) - Remove -DMESON hack (Eric A) - add sha1_h to mesa in this patch (Eric A) - Put generators in loops when possible to reduce code in mapi/glapi/gen (Eric A) v3: - put HAVE_X11_PLATFORM in this patch Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meson: Add build Intel "anv" vulkan driverDylan Baker2017-09-271-0/+29
This allows building and installing the Intel "anv" Vulkan driver using meson and ninja, the driver has been tested against the CTS and has seems to pass the same series of tests (they both segfault when the CTS tries to run wayland wsi tests). There are still a mess of TODO, XXX, and FIXME comments in here. Those are mostly for meson bugs I'm trying to fix, or for additional things to implement for other drivers/features. I have configured all intermediate libraries and optional tools to not build by default, meaning they will only be built if they're pulled in as a dependency of a target that will actually be installed) this allows us to avoid massive if chains, while ensuring that only the bits that need to be built are. v2: - enable anv, x11, and wayland by default - add configure option to disable valgrind v3: - fix typo in meson_options (Nicholas) v4: - Remove dead code (Eric) - Remove change to generator that was from v0 (Eric) - replace if chain with loop (Eric) - Fix typos (Eric) - define HAVE_DLOPEN for both libdl and builtin dl cases (Eric) v5: - rebase on util string buffer implementation Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]> (v4)