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* glsl: add just-log option for the standalone compiler.Alejandro Piñeiro2016-05-261-0/+1
| | | | | | | | | | | Add an option in order to ask to just print the InfoLog, without any header or separator. Useful if we want to use the standalone compiler to track only the warning/error messages. v2: all printfs goes on its own line (Ian Romanick) v3: rebasing: move just_log to standalone.h/cpp Reviewed-by: Ian Romanick <[email protected]>
* glsl: split out libstandaloneRob Clark2016-05-251-365/+15
| | | | | | | | | Split standalone glsl_compiler into a libstandalone.la and a thin main.cpp. This way drivers can re-use the glsl standalone frontend in their own standalone compilers. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: fix standalone compilerRob Clark2016-02-191-0/+12
| | | | | | | | | Need to set some non-zero limits for MaxCombinedUniformComponents, otherwise we hit an "Too many <type> shader uniform components" error in the linker. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZESamuel Pitoiset2016-02-131-0/+1
| | | | | | | | | | This will allow to query the underlying drivers for the maximum total storage size of all variables declared as <shared> with PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: make compute maximums reflect driver-provided valuesIlia Mirkin2016-02-131-0/+4
| | | | | | | | Looks like the various max's were never plumbed through. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+431
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>