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path: root/src/compiler/glsl/lower_ubo_reference.cpp
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* glsl: rename image_* qualifiers to memory_*Samuel Pitoiset2017-05-041-6/+6
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-061-1/+1
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-061-1/+1
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-061-1/+1
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-061-1/+1
* glsl: fix lowering of UBO references of named blocksNicolai Hähnle2016-11-031-5/+5
* glsl: Remove ir_function_signature::_is_intrinsic fieldIan Romanick2016-10-041-3/+0
* glsl: Add ir_function_signature::is_intrinsic() methodIan Romanick2016-10-041-3/+3
* glsl: Use the ir_intrinsic_* enums instead of the __intrinsic_* name stringsIan Romanick2016-10-041-9/+9
* glsl: Track a unique intrinsic ID with each intrinsic functionIan Romanick2016-10-041-0/+6
* glsl: Silence unused parameter warningIan Romanick2016-08-261-1/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-3/+3
* glsl: use enum glsl_interface_packing in more places. (v2)Dave Airlie2016-06-061-8/+8
* glsl: Add an option to clamp block indices when lowering UBO/SSBOsJason Ekstrand2016-05-231-4/+32
* glsl: use has_shader_storage_buffer_objects helperIlia Mirkin2016-04-051-2/+1
* glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shaderIlia Mirkin2016-04-031-1/+2
* glsl: keep track of ssbo variable being accessed, add access paramsIlia Mirkin2016-01-291-2/+38
* glsl: move to compiler/Emil Velikov2016-01-261-0/+1042