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path: root/src/compiler/glsl/lower_precision.cpp
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* glsl: lower samplers with highp coordinates correctlyMarek Olšák2020-06-021-0/+18
* glsl: lower the precision of imageLoadMarek Olšák2020-06-021-5/+49
* glsl: lower mediump partial derivativesMarek Olšák2020-06-021-6/+7
* glsl: lower mediump integer types to int16 and uint16Marek Olšák2020-06-021-27/+117
* glsl: treat lowp as mediump when lowering builtinsMarek Olšák2020-06-021-2/+4
* glsl/lower_precision: Use vector.back() instead of vector.end()[-1]Neil Roberts2020-04-031-13/+13
* glsl/lower_precision: Lower builtins depending on argumentsNeil Roberts2020-03-241-2/+105
* glsl: Add an IR lowering pass to convert mediump operations to 16-bitNeil Roberts2020-03-241-0/+618