Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: lower samplers with highp coordinates correctly | Marek Olšák | 2020-06-02 | 1 | -0/+18 |
* | glsl: lower the precision of imageLoad | Marek Olšák | 2020-06-02 | 1 | -5/+49 |
* | glsl: lower mediump partial derivatives | Marek Olšák | 2020-06-02 | 1 | -6/+7 |
* | glsl: lower mediump integer types to int16 and uint16 | Marek Olšák | 2020-06-02 | 1 | -27/+117 |
* | glsl: treat lowp as mediump when lowering builtins | Marek Olšák | 2020-06-02 | 1 | -2/+4 |
* | glsl/lower_precision: Use vector.back() instead of vector.end()[-1] | Neil Roberts | 2020-04-03 | 1 | -13/+13 |
* | glsl/lower_precision: Lower builtins depending on arguments | Neil Roberts | 2020-03-24 | 1 | -2/+105 |
* | glsl: Add an IR lowering pass to convert mediump operations to 16-bit | Neil Roberts | 2020-03-24 | 1 | -0/+618 |