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path: root/src/compiler/glsl/lower_packed_varyings.cpp
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* glsl: Make sure that packed varyings reflect always_active_io properly.Eric Anholt2018-06-271-2/+7
| | | | | | | | The always_active_io flag was only set according to the first variable that got packed in, so NIR io compaction would end up compacting XFB varyings that shouldn't move at that point. Reviewed-by: Timothy Arceri <[email protected]>
* mesa: include mtypes.h lessMarek Olšák2018-04-121-0/+1
| | | | | | | | | | - remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <[email protected]>
* glsl: trivial comment fixes in lower_packed_varyings.cppBrian Paul2017-12-201-1/+1
| | | | Reviewed by: Timothy Arceri <[email protected]>
* glsl: lower bindless sampler/image packed varyingsSamuel Pitoiset2017-05-061-0/+14
| | | | | | | | v3: - rebase (and remove (sampler) ? 1 : vector_elements) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: disable varying packing for varying used by interpolateAt*Timothy Arceri2017-04-241-3/+4
| | | | | | | | | | | | | | | | | Currently the NIR backends depend on GLSL IR copy propagation to fix up the interpolateAt* function params after varying packing changes the shader input to a global. It's possible copy propagation might not always do what we need it too, and we also shouldn't depend on optimisations to do this type of thing for us. I'm not sure if the same is true for TGSI, but the following commit should re-enable packing for most cases in a safer way, so we just disable it everywhere. No change in shader-db for i965 (BDW) Acked-by: Elie Tournier <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Handle packed_type == ivec4[] in lower_packed_varyings().Kenneth Graunke2017-02-141-1/+2
| | | | | | | | | | For GS input arrays, we may turn a packed_type of ivec4 into an array of ivec4s. We still want flat qualification. Found by inspection. Not known to help anything. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/varying_packing: Add 64-bit integer supportDave Airlie2017-01-201-0/+62
| | | | | | | | | | | As for the double code, but using the 64-bit integer conversions. v2 (idr): Remove some spurious u2i() and i2u() operations when packing and unpacking, respectively, int64_t varyings. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1] Reviewed-by: Matt Turner <[email protected]>
* glsl: remember per-component vertex streams for packed varyingsNicolai Hähnle2016-12-121-0/+9
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: record number of components used in each slot for varying packingIlia Mirkin2016-11-091-5/+16
| | | | | | | | | | | | | | Instead of packing varyings into vec4's, keep track of how many components each slot uses and create varyings with matching types. This ensures that we don't end up using more components than the orginal shader, which is especially important for geometry shader output limits. This comes up for NVIDIA hw, where the limit is 1024 output components for a GS, and the hardware complains *loudly* if you even think about going over. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use a non-malloc'd storage for short ir_variable namesMarek Olšák2016-10-311-2/+6
| | | | | Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-4/+4
| | | | | | | | | | | I do appreciate the cleverness, but unfortunately it prevents a lot more cleverness in the form of additional compiler optimizations brought on by -fstrict-aliasing. No difference in OglBatch7 (n=20). Co-authored-by: Davin McCall <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-3/+3
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
* glsl: Pack integer and double varyings as flat even if interpolation mode is ↵Ian Romanick2016-07-051-5/+6
| | | | | | | | | | | | | | none v2: Also update varying_matches::compute_packing_class(). Suggested by Timothy Arceri. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]> Cc: Gregory Hainaut <[email protected]> Cc: Ilia Mirkin <[email protected]>
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-3/+3
| | | | | | | | | | | | | | | | | There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
* glsl: use new interfaces for 64-bit checks.Dave Airlie2016-06-091-3/+3
| | | | | | | | This is just prep work for int64 support, changing places where 64-bit matters no doubles. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: fix lowering outputs for early/nested returnsLars Hamre2016-04-281-4/+54
| | | | | | | | | | | | | Return statements in conditional blocks were not having their output varyings lowered correctly. This patch fixes the following piglit tests: /spec/glsl-1.10/execution/vs-float-main-return /spec/glsl-1.10/execution/vs-vec2-main-return /spec/glsl-1.10/execution/vs-vec3-main-return Signed-off-by: Lars Hamre <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: disable varying packing when its not safeTimothy Arceri2016-03-181-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In GL 4.4+ there is no guarantee that interpolation qualifiers will match between stages so we cannot safely pack varyings using the current packing pass in Mesa. We also disable packing on outerward facing interfaces for SSO because in ES we need to retain the unpacked varying information for draw time validation. For desktop GL we could allow packing for SSO in versions < 4.4 but its just safer not to do so. We do however enable packing on individual arrays, structs, and matrices as these are required by the transform feedback code and it is still safe to do so. Finally we also enable packing when a varying is only used for transform feedback and its not a SSO. This fixes all remaining rendering issues with the dEQP SSO tests, the only issues remaining with thoses tests are to do with validation. Note: There is still one remaining SSO bug that this patch doesn't fix. Their is a chance that VS -> TCS will have mismatching interfaces because we pack VS output in case its used by transform feedback but don't pack TCS input for performance reasons. This patch will make the situation better but doesn't fix it. V4: fix out of order function params after rebase, make sure packing still disabled in tess stages. Update comments as to why we disable packing on SSO. V3: ES 3.1 *does* require interpolation to match so don't disable packing there. Rebased on master rather than on enhanced layouts component packing series. V2: Make is_varying_packing_safe() a function in the varying_matches class, fix spelling (Matt) and make sure to remove the outer array when dealing with Geom and Tess shaders where appropriate. Lastly fix piglit regression in new piglit test and document the undefined behaviour it depends on: arb_separate_shader_objects/execution/vs-gs-linking.shader_test Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: pass disable_varying_packing bool to the lowering passTimothy Arceri2016-03-181-5/+13
| | | | | | | | | | This will allow us to choose to ignore the disable which will be useful for more fine grained control over when to enable or disable packing. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+749
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>