Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl/lower_distance: only set max_array_access for 1D clip dist arrays | Dave Airlie | 2017-06-12 | 1 | -1/+1 |
* | glsl: Separate overlapping sentinel nodes in exec_list. | Matt Turner | 2016-07-26 | 1 | -2/+2 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -1/+2 |
* | glsl/distance: make sure we use clip dist varying slot for lowered var. | Dave Airlie | 2016-06-02 | 1 | -0/+1 |
* | glsl: rewrite clip/cull distance lowering pass | Dave Airlie | 2016-05-24 | 1 | -61/+168 |
* | Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array... | Dave Airlie | 2016-05-14 | 1 | -154/+93 |
* | glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4) | Tobias Klausmann | 2016-05-14 | 1 | -93/+154 |
* | glsl: rename lower_clip_distance to lower_distance. | Dave Airlie | 2016-05-14 | 1 | -0/+574 |