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path: root/src/compiler/glsl/lower_distance.cpp
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* glsl/lower_distance: only set max_array_access for 1D clip dist arraysDave Airlie2017-06-121-1/+1
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-2/+2
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+2
* glsl/distance: make sure we use clip dist varying slot for lowered var.Dave Airlie2016-06-021-0/+1
* glsl: rewrite clip/cull distance lowering passDave Airlie2016-05-241-61/+168
* Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...Dave Airlie2016-05-141-154/+93
* glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)Tobias Klausmann2016-05-141-93/+154
* glsl: rename lower_clip_distance to lower_distance.Dave Airlie2016-05-141-0/+574