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src
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compiler
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glsl
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linker.h
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Author
Age
Files
Lines
*
glsl: fix recording of variables for XFB in TCS shaders
Ilia Mirkin
2019-03-04
1
-0
/
+20
*
compiler/glsl: refactor empty_uniform_block utilities to linker_util
Alejandro Piñeiro
2018-07-03
1
-13
/
+0
*
compiler/link: add linker_util.h, move linker_error/warning to it
Alejandro Piñeiro
2018-06-21
1
-6
/
+2
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-0
/
+4
*
glsl: Refactor matrix stride calculation into a utility function
Ian Romanick
2017-11-08
1
-0
/
+4
*
glsl: Remove program_resource_visitor::visit_field(const glsl_struct_field *)
Ian Romanick
2017-11-08
1
-10
/
+0
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
1
-2
/
+3
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
1
-3
/
+0
*
glsl: consistently use ifndef guards over pragma once
Emil Velikov
2017-03-22
1
-1
/
+0
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
1
-0
/
+3
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-2
/
+1
*
glsl/linker: Allow link_intrastage_shaders when there is no main()
Ian Romanick
2016-11-10
1
-0
/
+9
*
linker: Remove unnecessary overload of program_resource_visitor::visit_field
Ian Romanick
2016-11-10
1
-13
/
+1
*
glsl: remove tabs from linker.{cpp,h}
Timothy Arceri
2016-09-29
1
-4
/
+4
*
glsl: move some uniform linking code to new link_setup_uniform_remap_tables()
Timothy Arceri
2016-09-27
1
-3
/
+2
*
glsl: mark link_uniform_blocks_are_compatible() as static
Timothy Arceri
2016-07-05
1
-4
/
+0
*
glsl: simplify link_uniform_blocks()
Timothy Arceri
2016-06-30
1
-2
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-5
/
+5
*
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
2016-06-06
1
-4
/
+4
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-2
/
+5
*
glsl: generate named interface block names correctly
Timothy Arceri
2016-03-31
1
-1
/
+2
*
glsl: copy explicit offset to uniform storage
Timothy Arceri
2016-03-05
1
-0
/
+2
*
compiler/glsl: Fix uniform location counting.
Plamena Manolova
2016-02-18
1
-1
/
+16
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+205