Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: simplify link_uniform_blocks() | Timothy Arceri | 2016-06-30 | 1 | -2/+1 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -5/+5 |
* | glsl: use enum glsl_interface_packing in more places. (v2) | Dave Airlie | 2016-06-06 | 1 | -4/+4 |
* | glsl: fully split apart buffer block arrays | Timothy Arceri | 2016-04-06 | 1 | -2/+5 |
* | glsl: generate named interface block names correctly | Timothy Arceri | 2016-03-31 | 1 | -1/+2 |
* | glsl: copy explicit offset to uniform storage | Timothy Arceri | 2016-03-05 | 1 | -0/+2 |
* | compiler/glsl: Fix uniform location counting. | Plamena Manolova | 2016-02-18 | 1 | -1/+16 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+205 |