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path:
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/
src
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compiler
/
glsl
/
linker.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: link bindless layout qualifiers
Samuel Pitoiset
2017-05-06
1
-0
/
+44
*
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
2017-04-21
1
-2
/
+1
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
1
-3
/
+0
*
glsl: Interface Block instances don't need linking validation
Andres Gomez
2017-03-27
1
-5
/
+9
*
glsl: on UBO/SSBOs link error reset the number of active blocks to 0
Andres Gomez
2017-03-27
1
-0
/
+6
*
glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.
Kenneth Graunke
2017-02-23
1
-0
/
+10
*
glsl: enable early_fragment_tests implicitly with post_depth_coverage
Iago Toral Quiroga
2017-02-23
1
-1
/
+1
*
glsl: fix scons builds with shader cache
Timothy Arceri
2017-02-17
1
-0
/
+2
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
1
-29
/
+33
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-8
/
+12
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
1
-1
/
+13
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
1
-0
/
+5
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
1
-32
/
+0
*
glsl: Update a comment about link errors for TCS && !TES.
Kenneth Graunke
2017-02-12
1
-1
/
+9
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
1
-3
/
+3
*
glsl: lower constant arrays to uniform arrays before optimisation loop
Timothy Arceri
2017-01-25
1
-13
/
+26
*
glsl: fix tes linking regression
Timothy Arceri
2017-01-23
1
-2
/
+2
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
1
-20
/
+15
*
mesa/glsl: set and get gs layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-33
/
+37
*
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-31
/
+33
*
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Timothy Arceri
2017-01-23
1
-14
/
+0
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
1
-16
/
+16
*
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
2017-01-23
1
-24
/
+23
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
1
-0
/
+1
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
1
-37
/
+34
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
1
-2
/
+1
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
1
-5
/
+3
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
1
-5
/
+3
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-7
/
+5
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-13
/
+8
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
1
-1
/
+1
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
1
-2
/
+2
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-12
/
+12
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
1
-10
/
+10
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-15
/
+12
*
glsl: create a new link_and_validate_uniforms() helper
Timothy Arceri
2017-01-19
1
-9
/
+17
*
glsl: move more varying linking code to link_varyings.cpp
Timothy Arceri
2017-01-19
1
-148
/
+1
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
1
-3
/
+4
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
1
-3
/
+3
*
Revert recent GLSL slot counting fiasco.
Kenneth Graunke
2017-01-07
1
-3
/
+3
*
glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
Kenneth Graunke
2017-01-06
1
-3
/
+3
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+2
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+1
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
1
-4
/
+5
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-7
/
+7
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
1
-4
/
+4
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-7
/
+7
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
1
-4
/
+12
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