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path:
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src
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compiler
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glsl
/
linker.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Lower vector_extracts to swizzles after lower_vector_derefs.
Kenneth Graunke
2016-04-29
1
-0
/
+1
*
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
Matt Turner
2016-04-13
1
-3
/
+3
*
glsl/linker: Recurse on struct fields when adding shader variables
Kristian Høgsberg Kristensen
2016-04-12
1
-6
/
+45
*
glsl/linker: Pass name and type through to create_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-9
/
+12
*
glsl/linker: Pass absolute location to add_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-7
/
+10
*
glsl/linker: Add add_shader_variable() helper
Kristian Høgsberg Kristensen
2016-04-12
1
-19
/
+23
*
glsl: handle unsigned int wraparound in link_shaders()
Lars Hamre
2016-04-09
1
-4
/
+4
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-123
/
+102
*
glsl: store ubo or ssbo index in block index
Timothy Arceri
2016-04-02
1
-3
/
+7
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
1
-15
/
+22
*
glsl: simplify buffer block resource limit checking
Timothy Arceri
2016-04-02
1
-55
/
+32
*
glsl: simplify SSBO resources check
Timothy Arceri
2016-04-02
1
-7
/
+1
*
glsl: split buffer block arrays earlier
Timothy Arceri
2016-04-02
1
-27
/
+27
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
1
-5
/
+13
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
1
-5
/
+33
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
1
-2
/
+10
*
glsl: Clean up some leftover cruft.
Kenneth Graunke
2016-04-01
1
-4
/
+1
*
glsl: Add all system variables to the input resource list.
Kenneth Graunke
2016-04-01
1
-10
/
+0
*
glsl: Delete hack for VS system values.
Kenneth Graunke
2016-04-01
1
-4
/
+0
*
glsl: Make add_interface_variables only consider the appropriate stage.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
glsl: Clarify "mask" variable in add_interface_variables().
Kenneth Graunke
2016-04-01
1
-5
/
+5
*
glsl: Pass stage to add_interface_variables().
Kenneth Graunke
2016-04-01
1
-5
/
+5
*
glsl: Exclude ir_var_hidden variables from the program resource list.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
glsl: add transform feedback buffers to resource list
Timothy Arceri
2016-03-31
1
-1
/
+13
*
glsl: validate global out xfb_stride qualifiers and set stride on empty buffers
Timothy Arceri
2016-03-31
1
-0
/
+65
*
glsl: basic linking support for xfb qualifiers
Timothy Arceri
2016-03-31
1
-6
/
+32
*
glsl: reduce buffer block duplication
Timothy Arceri
2016-03-26
1
-32
/
+46
*
glsl: report correct number of allowed vertex inputs and fragment outputs
Iago Toral Quiroga
2016-03-10
1
-3
/
+4
*
glsl: avoid stack smashing when there are too many attributes
Ilia Mirkin
2016-03-07
1
-0
/
+7
*
glsl: Initialize gl_shader_program::EmptyUniformLocations.
Matt Turner
2016-03-01
1
-1
/
+0
*
compiler/glsl: Fix uniform location counting.
Plamena Manolova
2016-02-18
1
-24
/
+46
*
glsl: Disallow transform feedback varyings with compute shaders.
Kenneth Graunke
2016-02-09
1
-2
/
+3
*
glsl: remove unrequired forward declaration
Timothy Arceri
2016-02-09
1
-2
/
+0
*
glsl: clean up and fix bug in varying linking rules
Timothy Arceri
2016-02-09
1
-74
/
+63
*
glsl: simplify ES Vertex/Fragment shader requirements
Timothy Arceri
2016-02-09
1
-28
/
+28
*
glsl: simplify required stages for linking rules
Timothy Arceri
2016-02-09
1
-43
/
+41
*
glsl: small tidy up now that link_shaders() exits early with 0 shaders
Timothy Arceri
2016-02-09
1
-6
/
+4
*
glsl: don't attempt to link empty program
Timothy Arceri
2016-02-09
1
-23
/
+23
*
glsl: make sure builtins are initialized before getting the shader
Ilia Mirkin
2016-02-07
1
-0
/
+1
*
glsl: remove old FINISHME
Timothy Arceri
2016-01-27
1
-2
/
+0
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+4676