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src
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compiler
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glsl
/
linker.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.
Kenneth Graunke
2016-06-15
1
-3
/
+17
*
glsl: fix max varyings count for ARB_enhanced_layouts
Timothy Arceri
2016-06-12
1
-5
/
+21
*
glsl/types: rename is_dual_slot_double to is_dual_slot_64bit.
Dave Airlie
2016-06-09
1
-2
/
+2
*
glsl: Use Geom.VerticesOut == -1 to specify unset
Ian Romanick
2016-06-01
1
-4
/
+4
*
glsl/linker: call link_uniform blocks on linked shader.
Dave Airlie
2016-05-28
1
-1
/
+1
*
mesa: Track the additional data in gl_shader_variable
Ian Romanick
2016-05-26
1
-4
/
+16
*
glsl: handle implicit sized arrays in ssbo
Dave Airlie
2016-05-26
1
-39
/
+48
*
glsl: add support for explicit components to frag outputs
Timothy Arceri
2016-05-24
1
-10
/
+62
*
glsl: add EXT_clip_cull_distance support based on ARB_cull_distance
Ilia Mirkin
2016-05-23
1
-17
/
+22
*
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
Jason Ekstrand
2016-05-23
1
-1
/
+2
*
glsl/linker: Add a helper variable for compiler options
Jason Ekstrand
2016-05-23
1
-2
/
+5
*
glsl: rewrite clip/cull distance lowering pass
Dave Airlie
2016-05-24
1
-1
/
+1
*
glsl: make max array trackers ints and use -1 as base. (v2)
Dave Airlie
2016-05-24
1
-7
/
+7
*
glsl/linker: dvec3/dvec4 consume twice input vertex attributes
Juan A. Suarez Romero
2016-05-23
1
-0
/
+20
*
subroutines: handle explicit indexes properly
Dave Airlie
2016-05-23
1
-14
/
+6
*
mesa/subroutines: count number subroutines properly.
Dave Airlie
2016-05-23
1
-0
/
+1
*
glsl/linker: skip inactive explicit locations.
Dave Airlie
2016-05-23
1
-0
/
+3
*
glsl/linker: link error on too many subroutine functions.
Dave Airlie
2016-05-23
1
-0
/
+4
*
glsl: produce a linker error for a subroutine uniform with no functions.
Dave Airlie
2016-05-23
1
-0
/
+4
*
glsl/linker: Ensure the first stage of an SSO pipeline has input locs assigned
Ian Romanick
2016-05-18
1
-3
/
+6
*
glsl/linker: Don't include interface name for built-in blocks
Ian Romanick
2016-05-18
1
-1
/
+2
*
glsl/linker: Fix trivial typos in comments
Ian Romanick
2016-05-18
1
-3
/
+3
*
glsl/linker: Silence unused parameter warning
Ian Romanick
2016-05-18
1
-3
/
+2
*
glsl: don't incorrectly eliminate patches with explicit locations
Timothy Arceri
2016-05-17
1
-1
/
+2
*
glsl/linker: Include the interface name for input and output blocks
Ian Romanick
2016-05-16
1
-1
/
+16
*
glsl/linker: Use canonical format for ARB_program_interface_query spec quotes
Ian Romanick
2016-05-16
1
-49
/
+51
*
Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...
Dave Airlie
2016-05-14
1
-3
/
+1
*
glsl: Add arb_cull_distance support (v3)
Tobias Klausmann
2016-05-14
1
-24
/
+84
*
glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)
Tobias Klausmann
2016-05-14
1
-1
/
+3
*
mesa/main: Add support for GL_ARB_cull_distance (v2)
Tobias Klausmann
2016-05-14
1
-1
/
+1
*
glsl: use var with initializer on global var validation
Juan A. Suarez Romero
2016-05-11
1
-22
/
+5
*
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
Timothy Arceri
2016-05-01
1
-0
/
+1
*
glsl: validate linking of intrastage component qualifiers
Timothy Arceri
2016-05-01
1
-0
/
+7
*
glsl: update explicit location matching to support component qualifier
Timothy Arceri
2016-05-01
1
-4
/
+5
*
glsl: Lower vector_extracts to swizzles after lower_vector_derefs.
Kenneth Graunke
2016-04-29
1
-0
/
+1
*
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
Matt Turner
2016-04-13
1
-3
/
+3
*
glsl/linker: Recurse on struct fields when adding shader variables
Kristian Høgsberg Kristensen
2016-04-12
1
-6
/
+45
*
glsl/linker: Pass name and type through to create_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-9
/
+12
*
glsl/linker: Pass absolute location to add_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-7
/
+10
*
glsl/linker: Add add_shader_variable() helper
Kristian Høgsberg Kristensen
2016-04-12
1
-19
/
+23
*
glsl: handle unsigned int wraparound in link_shaders()
Lars Hamre
2016-04-09
1
-4
/
+4
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-123
/
+102
*
glsl: store ubo or ssbo index in block index
Timothy Arceri
2016-04-02
1
-3
/
+7
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
1
-15
/
+22
*
glsl: simplify buffer block resource limit checking
Timothy Arceri
2016-04-02
1
-55
/
+32
*
glsl: simplify SSBO resources check
Timothy Arceri
2016-04-02
1
-7
/
+1
*
glsl: split buffer block arrays earlier
Timothy Arceri
2016-04-02
1
-27
/
+27
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
1
-5
/
+13
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
1
-5
/
+33
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
1
-2
/
+10
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