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src
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compiler
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glsl
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linker.cpp
Commit message (
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Author
Age
Files
Lines
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
1
-11
/
+16
*
glsl: use linked_shaders bitmask to iterate stages for subroutine fields
Timothy Arceri
2016-11-30
1
-25
/
+20
*
mesa/glsl: add bitmask to track stages a program was linked against
Timothy Arceri
2016-11-30
1
-0
/
+1
*
mesa: fix active subroutine uniforms properly
Timothy Arceri
2016-11-29
1
-1
/
+0
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
1
-0
/
+10
*
glsl: fix NULL check
Timothy Arceri
2016-11-22
1
-1
/
+1
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-57
/
+59
*
glsl: create gl_program at the start of linking rather than the end
Timothy Arceri
2016-11-19
1
-0
/
+16
*
glsl/linker: Allow link_intrastage_shaders when there is no main()
Ian Romanick
2016-11-10
1
-11
/
+17
*
mesa: remove LowerShaderSharedVariables
Marek Olšák
2016-11-10
1
-1
/
+1
*
linker: Accurately track gl_uniform_block::stageref
Ian Romanick
2016-11-09
1
-2
/
+1
*
glsl: Update deref types when resizing implicitly sized arrays.
Kenneth Graunke
2016-11-03
1
-23
/
+47
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
1
-8
/
+0
*
glsl: Fix reading of uninitialized memory
Juha-Pekka Heikkila
2016-10-31
1
-2
/
+2
*
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
2016-10-27
1
-3
/
+38
*
glsl: Pass ctx to program interface query helper functions.
Kenneth Graunke
2016-10-27
1
-13
/
+20
*
glsl: add matrix layout information to interface block types
Iago Toral Quiroga
2016-10-24
1
-2
/
+4
*
glsl/es31: precision qualifier doesn't need to match in shader interface bloc...
Samuel Iglesias Gonsálvez
2016-10-24
1
-1
/
+9
*
glsl/linker: handle errors when a variable local size is used
Samuel Pitoiset
2016-10-07
1
-2
/
+23
*
glsl: remove tabs from linker.{cpp,h}
Timothy Arceri
2016-09-29
1
-404
/
+403
*
glsl: move some uniform linking code to new link_setup_uniform_remap_tables()
Timothy Arceri
2016-09-27
1
-3
/
+1
*
glsl: use reproducible name for lowered const arrays
Timothy Arceri
2016-09-27
1
-1
/
+1
*
Revert "glsl: move xfb BufferStride into gl_transform_feedback_info"
Timothy Arceri
2016-09-24
1
-4
/
+4
*
glsl: Delete linker stuff relating to built-in functions.
Kenneth Graunke
2016-09-23
1
-39
/
+3
*
glsl: Check TCS barrier restrictions at ast_to_hir time, not link time.
Kenneth Graunke
2016-09-23
1
-99
/
+0
*
glsl: move xfb BufferStride into gl_transform_feedback_info
Timothy Arceri
2016-09-24
1
-4
/
+4
*
glsl: grammar fix
Eero Tamminen
2016-09-14
1
-2
/
+2
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
1
-1
/
+1
*
glsl: Convert linker to the util hash table
Thomas Helland
2016-09-12
1
-12
/
+17
*
glsl/linker: Fail linking on ES if uniform precision qualifiers don't match
Ian Romanick
2016-08-26
1
-0
/
+7
*
glsl: Merge blend_support qualifiers when linking.
Kenneth Graunke
2016-08-25
1
-0
/
+2
*
glsl/linker: Allow fragment output overlap for gl_LastFragData.
Francisco Jerez
2016-08-24
1
-0
/
+3
*
glsl: Rename link_fs_input_layout_qualifiers to "inout".
Kenneth Graunke
2016-08-20
1
-2
/
+2
*
glsl: look for frag data bindings with [0] tacked onto the end for arrays
Ilia Mirkin
2016-08-12
1
-11
/
+28
*
glsl: remove dead builtins before assigning varying locations
Timothy Arceri
2016-08-11
1
-9
/
+9
*
glsl: split out varying and uniform linking code
Timothy Arceri
2016-08-11
1
-207
/
+222
*
mesa: Use a temporary set to track whether we've added a resource yet.
Eric Anholt
2016-08-10
1
-26
/
+50
*
glsl: Combine GS and TES array resizing visitors.
Kenneth Graunke
2016-08-07
1
-72
/
+35
*
glsl: Fix location bias for patch variables.
Kenneth Graunke
2016-08-07
1
-0
/
+3
*
glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
Kenneth Graunke
2016-08-07
1
-0
/
+12
*
glsl: use linked shaders rather than compiled shaders
Timothy Arceri
2016-07-19
1
-4
/
+4
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
1
-113
/
+136
*
glsl: simplify link_uniform_blocks()
Timothy Arceri
2016-06-30
1
-3
/
+2
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-53
/
+53
*
glsl: pass symbols rather than shader to _mesa_get_main_function_signature()
Timothy Arceri
2016-06-30
1
-2
/
+2
*
glsl: make cross_validate_globals() more generic
Timothy Arceri
2016-06-30
1
-206
/
+207
*
glsl: Propagate invariant/precise after lowering const arrays.
Kenneth Graunke
2016-06-23
1
-0
/
+1
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
1
-11
/
+7
*
glsl/mesa: stop duplicating tes layout values
Timothy Arceri
2016-06-23
1
-4
/
+0
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-1
/
+1
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