Commit message (Expand) | Author | Age | Files | Lines | |
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* | compiler/glsl: Fix uniform location counting. | Plamena Manolova | 2016-02-18 | 1 | -24/+46 |
* | glsl: Disallow transform feedback varyings with compute shaders. | Kenneth Graunke | 2016-02-09 | 1 | -2/+3 |
* | glsl: remove unrequired forward declaration | Timothy Arceri | 2016-02-09 | 1 | -2/+0 |
* | glsl: clean up and fix bug in varying linking rules | Timothy Arceri | 2016-02-09 | 1 | -74/+63 |
* | glsl: simplify ES Vertex/Fragment shader requirements | Timothy Arceri | 2016-02-09 | 1 | -28/+28 |
* | glsl: simplify required stages for linking rules | Timothy Arceri | 2016-02-09 | 1 | -43/+41 |
* | glsl: small tidy up now that link_shaders() exits early with 0 shaders | Timothy Arceri | 2016-02-09 | 1 | -6/+4 |
* | glsl: don't attempt to link empty program | Timothy Arceri | 2016-02-09 | 1 | -23/+23 |
* | glsl: make sure builtins are initialized before getting the shader | Ilia Mirkin | 2016-02-07 | 1 | -0/+1 |
* | glsl: remove old FINISHME | Timothy Arceri | 2016-01-27 | 1 | -2/+0 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+4676 |