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src
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compiler
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glsl
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linker.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: rename 'interface' var to 'iface' to fix MSVC build
Brian Paul
2018-04-13
1
-7
/
+7
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+2
*
glsl/shader_cache: Allow shader cache usage with transform feedback
Jordan Justen
2018-03-19
1
-10
/
+1
*
glsl/linker: fix bug when checking precision qualifier
Samuel Iglesias Gonsálvez
2018-02-28
1
-8
/
+3
*
glsl/linker: check same name is not used in block and outside
Juan A. Suarez Romero
2018-02-05
1
-23
/
+30
*
mesa: change gl_link_status enums to uppercase
Brian Paul
2018-01-26
1
-3
/
+3
*
glsl/linker: link-error using the same name in unnamed block and outside
Juan A. Suarez Romero
2018-01-16
1
-0
/
+23
*
glsl/linker: Safely generate mask of possible locations
Ian Romanick
2018-01-10
1
-4
/
+5
*
glsl/linker: Mark no locations as invalid instead of marking all locations
Ian Romanick
2018-01-10
1
-1
/
+1
*
glsl: remove Lower{TCS,TES}PatchVerticesIn
Iago Toral Quiroga
2018-01-10
1
-15
/
+3
*
glsl/linker: Optimize swizzles again after linking
Ian Romanick
2017-11-08
1
-0
/
+10
*
glsl: use the correct parent when allocating program data members
Timothy Arceri
2017-11-09
1
-3
/
+3
*
glsl: drop cache_fallback
Timothy Arceri
2017-11-09
1
-47
/
+38
*
glsl: add varying resources for arrays of complex types
Juan A. Suarez Romero
2017-11-08
1
-4
/
+59
*
glsl: Allow precision mismatch on dead data with GLSL ES 1.00
Tomasz Figa
2017-11-06
1
-4
/
+10
*
glsl: Use the utility function to copy symbols between symbol tables
Eduardo Lima Mitev
2017-10-30
1
-13
/
+3
*
Revert "foo"
Emil Velikov
2017-10-30
1
-12
/
+12
*
foo
Emil Velikov
2017-10-30
1
-12
/
+12
*
glsl/linker: validate explicit locations for SSO programs
Iago Toral Quiroga
2017-10-26
1
-0
/
+10
*
glsl: fix derived cs variables
Ilia Mirkin
2017-10-23
1
-0
/
+3
*
glsl/linker: produce error when invalid explicit locations are used
Iago Toral Quiroga
2017-10-19
1
-1
/
+1
*
glsl/linker: add check for compute shared memory size
Nicolai Hähnle
2017-10-10
1
-2
/
+1
*
glsl/linker: properly fix output variable overlap check
Nicolai Hähnle
2017-09-21
1
-6
/
+12
*
glsl/linker: fix output variable overlap check
Nicolai Hähnle
2017-09-20
1
-6
/
+11
*
glsl: Silence unused parameter warnings
Ian Romanick
2017-09-19
1
-5
/
+2
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
1
-1
/
+1
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
1
-8
/
+12
*
glsl: Mark functions static
Matt Turner
2017-08-21
1
-10
/
+10
*
glsl: pass mem_ctx to constant_expression_value(...) and friends
Timothy Arceri
2017-08-11
1
-1
/
+1
*
glsl: stop copying struct and interface member names
Timothy Arceri
2017-08-11
1
-8
/
+1
*
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
2017-07-05
1
-1
/
+4
*
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
2017-07-05
1
-41
/
+81
*
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
2017-07-03
1
-18
/
+11
*
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
2017-06-26
1
-2
/
+5
*
glsl: simplify validate_intrastage_arrays
Nicolai Hähnle
2017-06-13
1
-8
/
+0
*
glsl: remove redundant record_compare check when linking globals
Nicolai Hähnle
2017-06-13
1
-22
/
+17
*
glsl: link bindless layout qualifiers
Samuel Pitoiset
2017-05-06
1
-0
/
+44
*
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
2017-04-21
1
-2
/
+1
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
1
-3
/
+0
*
glsl: Interface Block instances don't need linking validation
Andres Gomez
2017-03-27
1
-5
/
+9
*
glsl: on UBO/SSBOs link error reset the number of active blocks to 0
Andres Gomez
2017-03-27
1
-0
/
+6
*
glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.
Kenneth Graunke
2017-02-23
1
-0
/
+10
*
glsl: enable early_fragment_tests implicitly with post_depth_coverage
Iago Toral Quiroga
2017-02-23
1
-1
/
+1
*
glsl: fix scons builds with shader cache
Timothy Arceri
2017-02-17
1
-0
/
+2
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
1
-29
/
+33
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-8
/
+12
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
1
-1
/
+13
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
1
-0
/
+5
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
1
-32
/
+0
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