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src
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compiler
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glsl
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linker.cpp
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Author
Age
Files
Lines
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-12
/
+12
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
1
-10
/
+10
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-15
/
+12
*
glsl: create a new link_and_validate_uniforms() helper
Timothy Arceri
2017-01-19
1
-9
/
+17
*
glsl: move more varying linking code to link_varyings.cpp
Timothy Arceri
2017-01-19
1
-148
/
+1
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
1
-3
/
+4
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
1
-3
/
+3
*
Revert recent GLSL slot counting fiasco.
Kenneth Graunke
2017-01-07
1
-3
/
+3
*
glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
Kenneth Graunke
2017-01-06
1
-3
/
+3
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+2
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+1
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
1
-4
/
+5
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-7
/
+7
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
1
-4
/
+4
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-7
/
+7
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
1
-4
/
+12
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
1
-0
/
+2
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-1
/
+2
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
1
-2
/
+1
*
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
Timothy Arceri
2016-12-30
1
-8
/
+21
*
mesa: move _Used to gl_program
Timothy Arceri
2016-12-30
1
-1
/
+0
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
1
-44
/
+45
*
glsl: Fix program interface queries relating to interface blocks.
Kenneth Graunke
2016-12-19
1
-40
/
+60
*
glsl: Drop bogus is_vertex_input from add_shader_variable().
Kenneth Graunke
2016-12-19
1
-6
/
+1
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-1
/
+2
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
1
-0
/
+4
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
1
-11
/
+16
*
glsl: use linked_shaders bitmask to iterate stages for subroutine fields
Timothy Arceri
2016-11-30
1
-25
/
+20
*
mesa/glsl: add bitmask to track stages a program was linked against
Timothy Arceri
2016-11-30
1
-0
/
+1
*
mesa: fix active subroutine uniforms properly
Timothy Arceri
2016-11-29
1
-1
/
+0
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
1
-0
/
+10
*
glsl: fix NULL check
Timothy Arceri
2016-11-22
1
-1
/
+1
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-57
/
+59
*
glsl: create gl_program at the start of linking rather than the end
Timothy Arceri
2016-11-19
1
-0
/
+16
*
glsl/linker: Allow link_intrastage_shaders when there is no main()
Ian Romanick
2016-11-10
1
-11
/
+17
*
mesa: remove LowerShaderSharedVariables
Marek Olšák
2016-11-10
1
-1
/
+1
*
linker: Accurately track gl_uniform_block::stageref
Ian Romanick
2016-11-09
1
-2
/
+1
*
glsl: Update deref types when resizing implicitly sized arrays.
Kenneth Graunke
2016-11-03
1
-23
/
+47
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
1
-8
/
+0
*
glsl: Fix reading of uninitialized memory
Juha-Pekka Heikkila
2016-10-31
1
-2
/
+2
*
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
2016-10-27
1
-3
/
+38
*
glsl: Pass ctx to program interface query helper functions.
Kenneth Graunke
2016-10-27
1
-13
/
+20
*
glsl: add matrix layout information to interface block types
Iago Toral Quiroga
2016-10-24
1
-2
/
+4
*
glsl/es31: precision qualifier doesn't need to match in shader interface bloc...
Samuel Iglesias Gonsálvez
2016-10-24
1
-1
/
+9
*
glsl/linker: handle errors when a variable local size is used
Samuel Pitoiset
2016-10-07
1
-2
/
+23
*
glsl: remove tabs from linker.{cpp,h}
Timothy Arceri
2016-09-29
1
-404
/
+403
*
glsl: move some uniform linking code to new link_setup_uniform_remap_tables()
Timothy Arceri
2016-09-27
1
-3
/
+1
*
glsl: use reproducible name for lowered const arrays
Timothy Arceri
2016-09-27
1
-1
/
+1
*
Revert "glsl: move xfb BufferStride into gl_transform_feedback_info"
Timothy Arceri
2016-09-24
1
-4
/
+4
*
glsl: Delete linker stuff relating to built-in functions.
Kenneth Graunke
2016-09-23
1
-39
/
+3
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