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path: root/src/compiler/glsl/link_varyings.cpp
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* glsl/linker: use without_array() to retrieve typeIago Toral Quiroga2017-11-131-3/+4
* glsl: Transform fb buffers are only active if a variable uses themNeil Roberts2017-11-091-9/+15
* mesa/glsl: add api_enabled flag to gl_transform_feedback_infoTimothy Arceri2017-10-311-1/+4
* glsl/linker: Fix type checks for location aliasingIago Toral Quiroga2017-10-261-3/+19
* glsl/linker: refactor check_location_aliasingIago Toral Quiroga2017-10-261-64/+46
* glsl/linker: validate explicit locations for SSO programsIago Toral Quiroga2017-10-261-0/+55
* glsl/linker: generalize validate_explicit_variable_location for SSOIago Toral Quiroga2017-10-261-2/+16
* glsl/linker: create a helper function to validate explicit locationsIago Toral Quiroga2017-10-261-39/+55
* glsl/linker: outputs in the same location must share auxiliary storageIago Toral Quiroga2017-10-261-6/+30
* glsl/linker: outputs in the same location must share interpolationIago Toral Quiroga2017-10-261-4/+41
* glsl/linker: fix location aliasing checks for interface variablesIago Toral Quiroga2017-10-261-12/+33
* glsl/linker: refactor link-time validation of output locationsIago Toral Quiroga2017-10-261-55/+73
* glsl/linker: report linker errors for invalid explicit locations on inputsIago Toral Quiroga2017-10-261-0/+7
* glsl/linker: produce error when invalid explicit locations are usedIago Toral Quiroga2017-10-191-3/+40
* glsl: mark xfb inputs as always_active_ioTimothy Arceri2017-10-161-3/+19
* glsl: do not set the 'smooth' qualifier by default on ES shadersNicolai Hähnle2017-10-021-1/+16
* glsl: mark xfb varyings as always activeTimothy Arceri2017-09-261-0/+3
* glsl: fix counting of vertex shader output slots used by explicit varsIlia Mirkin2017-08-281-1/+2
* glsl/linker: Make several functions not staticIan Romanick2017-08-221-2/+2
* glsl: pass UseSTD430AsDefaultPacking to where it will be usedTimothy Arceri2017-08-221-1/+1
* glsl: Mark functions staticMatt Turner2017-08-211-4/+4
* glsl: simplify varying matchingNicolai Hähnle2017-06-131-32/+9
* glsl: Fix gl_shader_stage enum unsigned comparisonRob Herring2017-06-081-3/+3
* glsl: use ARB_enhahnced_layouts for packing where possibleTimothy Arceri2017-04-241-0/+70
* glsl: disable varying packing for varying used by interpolateAt*Timothy Arceri2017-04-241-4/+13
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-211-1/+1
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-231-2/+4
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-231-1/+4
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-191-2/+3
* glsl: exit loop early if we find xfb layout qualifersTimothy Arceri2017-01-191-0/+1
* glsl: make a bunch of varying linking functions staticTimothy Arceri2017-01-191-6/+6
* glsl: move more varying linking code to link_varyings.cppTimothy Arceri2017-01-191-0/+157
* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-071-2/+2
* glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.Kenneth Graunke2017-01-061-2/+2
* mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_programTimothy Arceri2016-12-301-18/+16
* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-021-4/+4
* linker: Remove unnecessary overload of program_resource_visitor::visit_fieldIan Romanick2016-11-101-3/+4
* glsl: record number of components used in each slot for varying packingIlia Mirkin2016-11-091-3/+13
* glsl: fix slot_end calculations and simplify reserved_slots checkIlia Mirkin2016-11-091-26/+20
* Revert "glsl: move xfb BufferStride into gl_transform_feedback_info"Timothy Arceri2016-09-241-2/+2
* glsl: move xfb BufferStride into gl_transform_feedback_infoTimothy Arceri2016-09-241-2/+2
* glsl: remove interpolateAt* instructions for demoted inputsMarek Olšák2016-09-161-0/+5
* glsl: Convert link_varyings to the util hash tableThomas Helland2016-09-121-25/+33
* glsl: Only force varyings to be flat when varying packing.Kenneth Graunke2016-09-011-2/+3
* glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.Kenneth Graunke2016-08-111-1/+19
* glsl: free hash tables earlierTimothy Arceri2016-07-281-7/+3
* glsl: re-enable varying packing in GL4.4+Timothy Arceri2016-07-221-30/+24
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-3/+3
* glsl: Pack integer and double varyings as flat even if interpolation mode is ...Ian Romanick2016-07-051-1/+2
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-301-1/+1