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path: root/src/compiler/glsl/link_uniforms.cpp
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* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-121-1/+1
* mesa: Remove unused hash table includesThomas Helland2016-09-121-1/+0
* glsl: stop allocating memory for UBOs during linkingTimothy Arceri2016-07-051-5/+8
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-4/+4
* glsl: stop allocating memory for SSBOs and builtinsTimothy Arceri2016-06-081-7/+13
* glsl: use enum glsl_interface_packing in more places. (v2)Dave Airlie2016-06-061-11/+11
* glsl/linker: Silence unused parameter warningIan Romanick2016-05-241-1/+1
* glsl: move uniform block validation to link_uniform_blocks.cppTimothy Arceri2016-04-271-53/+0
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-061-15/+17
* glsl: rename var and simplify ifTimothy Arceri2016-04-021-4/+4
* glsl: store ubo or ssbo index in block indexTimothy Arceri2016-04-021-19/+22
* glsl: generate named interface block names correctlyTimothy Arceri2016-03-311-71/+24
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-291-1/+0
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-261-5/+7
* glsl: replace remaining tabs in link_uniforms.cppTimothy Arceri2016-03-051-69/+69
* glsl: copy explicit offset to uniform storageTimothy Arceri2016-03-051-0/+13
* compiler/glsl: Fix uniform location counting.Plamena Manolova2016-02-181-10/+70
* glsl: Fix overflow of ImageAccess[] array.Kenneth Graunke2016-02-131-3/+3
* glsl: simplify setting of image access qualifiersTimothy Arceri2016-02-051-63/+21
* glsl: move to compiler/Emil Velikov2016-01-261-0/+1330