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src
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compiler
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glsl
/
link_uniforms.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: do not count bindless samplers/images when linking uniforms
Samuel Pitoiset
2017-05-06
1
-2
/
+2
*
glsl: make component_slots() returns 2 for samplers/images
Samuel Pitoiset
2017-05-06
1
-2
/
+6
*
glsl: rename image_* qualifiers to memory_*
Samuel Pitoiset
2017-05-04
1
-2
/
+2
*
glsl: Initialize current_var
Matt Turner
2017-04-25
1
-1
/
+1
*
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
2017-04-21
1
-1
/
+1
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
1
-17
/
+2
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-8
/
+23
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
1
-1
/
+1
*
glsl: fix heap-buffer-overflow
Bartosz Tomczyk
2017-01-31
1
-1
/
+1
*
glsl: add new uniform fields to be used to restore state from cache
Carl Worth
2017-01-31
1
-0
/
+4
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-12
/
+7
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
1
-1
/
+1
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-3
/
+4
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+1
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
1
-11
/
+0
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+1
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+2
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-2
/
+2
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+1
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
1
-12
/
+12
*
glsl: Trivial whitespace fixes in link_uniforms.cpp
Ian Romanick
2016-12-19
1
-3
/
+4
*
linker: Accurately mark a uniform block instance array element as used in a s...
Ian Romanick
2016-12-19
1
-2
/
+6
*
glsl: Use simpler visitor to determine which UBO and SSBO blocks are used
Ian Romanick
2016-12-19
1
-5
/
+5
*
glsl: use linked_shaders bitmask to iterate stages for subroutine fields
Timothy Arceri
2016-11-30
1
-6
/
+6
*
mesa: fix active subroutine uniforms properly
Timothy Arceri
2016-11-29
1
-0
/
+2
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-47
/
+53
*
glsl: tidy up entries temporary
Timothy Arceri
2016-11-19
1
-6
/
+8
*
linker: Remove unnecessary overload of program_resource_visitor::visit_field
Ian Romanick
2016-11-10
1
-17
/
+4
*
linker: Accurately track gl_uniform_block::stageref
Ian Romanick
2016-11-09
1
-7
/
+58
*
linker: Slight code rearrange to prevent duplication in the next commit
Ian Romanick
2016-11-09
1
-7
/
+6
*
linker: Trivial coding standards fixes
Ian Romanick
2016-11-09
1
-15
/
+13
*
glsl: move some uniform linking code to new link_assign_uniform_storage()
Timothy Arceri
2016-09-27
1
-63
/
+69
*
glsl: move some uniform linking code to new link_setup_uniform_remap_tables()
Timothy Arceri
2016-09-27
1
-156
/
+174
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
1
-1
/
+1
*
mesa: Remove unused hash table includes
Thomas Helland
2016-09-12
1
-1
/
+0
*
glsl: stop allocating memory for UBOs during linking
Timothy Arceri
2016-07-05
1
-5
/
+8
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-4
/
+4
*
glsl: stop allocating memory for SSBOs and builtins
Timothy Arceri
2016-06-08
1
-7
/
+13
*
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
2016-06-06
1
-11
/
+11
*
glsl/linker: Silence unused parameter warning
Ian Romanick
2016-05-24
1
-1
/
+1
*
glsl: move uniform block validation to link_uniform_blocks.cpp
Timothy Arceri
2016-04-27
1
-53
/
+0
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-15
/
+17
*
glsl: rename var and simplify if
Timothy Arceri
2016-04-02
1
-4
/
+4
*
glsl: store ubo or ssbo index in block index
Timothy Arceri
2016-04-02
1
-19
/
+22
*
glsl: generate named interface block names correctly
Timothy Arceri
2016-03-31
1
-71
/
+24
*
mesa: remove initialized field from uniform storage
Timothy Arceri
2016-03-29
1
-1
/
+0
*
glsl: reduce buffer block duplication
Timothy Arceri
2016-03-26
1
-5
/
+7
*
glsl: replace remaining tabs in link_uniforms.cpp
Timothy Arceri
2016-03-05
1
-69
/
+69
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