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src
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compiler
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glsl
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link_uniform_initializers.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: fix crash compiling bindless samplers inside unnamed UBOs
Timothy Arceri
2019-10-12
1
-5
/
+5
*
glsl: rename is_record() -> is_struct()
Timothy Arceri
2019-03-06
1
-2
/
+2
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+1
*
compiler: int8/uint8 support
Karol Herbst
2018-03-14
1
-0
/
+2
*
glsl/linker: remove ubo explicit binding handling
Alejandro Piñeiro
2018-02-09
1
-56
/
+2
*
main, glsl: Add UniformDataDefaults which stores uniform defaults
Jordan Justen
2017-12-08
1
-0
/
+2
*
glsl: Add 16-bit types
Eduardo Lima Mitev
2017-12-06
1
-0
/
+3
*
glsl: Unify ir_constant::const_elements and ::components
Ian Romanick
2017-09-19
1
-6
/
+2
*
glsl: Rename ir_constant::array_elements to ::const_elements
Ian Romanick
2017-09-19
1
-4
/
+4
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
1
-1
/
+1
*
glsl/linker: Make several functions not static
Ian Romanick
2017-08-22
1
-2
/
+2
*
glsl: Mark functions static
Matt Turner
2017-08-21
1
-5
/
+5
*
glsl: set the explicit binding value for bindless samplers/images
Samuel Pitoiset
2017-06-14
1
-6
/
+29
*
glsl: pass the ir_variable object to set_opaque_binding()
Samuel Pitoiset
2017-06-14
1
-3
/
+4
*
glsl: simplify set_opaque_binding()
Samuel Pitoiset
2017-05-11
1
-21
/
+20
*
glsl: add missing check for samplers in set_opaque_binding()
Samuel Pitoiset
2017-05-11
1
-0
/
+2
*
glsl: use is_sampler() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-2
/
+1
*
glsl: use is_image() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-1
/
+1
*
glsl: Add 64-bit integer support to uniform initialiser code
Dave Airlie
2017-01-20
1
-2
/
+2
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
1
-0
/
+2
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
1
-2
/
+3
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+3
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-4
/
+5
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
1
-1
/
+1
*
glsl: remove remaining tabs in link_uniform_initializers.cpp
Timothy Arceri
2016-08-11
1
-39
/
+39
*
glsl: use UniformHash to find storage location
Timothy Arceri
2016-08-11
1
-18
/
+11
*
glsl: Avoid aliasing violations.
Matt Turner
2016-07-26
1
-2
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-3
/
+3
*
glsl: use new interfaces for 64-bit checks.
Dave Airlie
2016-06-09
1
-1
/
+1
*
glsl/images: bounds check image unit assignment
Dave Airlie
2016-05-31
1
-0
/
+2
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-5
/
+12
*
glsl: only set buffer block binding once during initialisation
Timothy Arceri
2016-04-02
1
-26
/
+6
*
mesa: remove initialized field from uniform storage
Timothy Arceri
2016-03-29
1
-4
/
+0
*
glsl: reduce buffer block duplication
Timothy Arceri
2016-03-26
1
-1
/
+1
*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
1
-0
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+355