Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: mark link_uniform_blocks_are_compatible() as static | Timothy Arceri | 2016-07-05 | 1 | -1/+1 |
* | glsl: simplify link_uniform_blocks() | Timothy Arceri | 2016-06-30 | 1 | -5/+2 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -1/+1 |
* | glsl: use enum glsl_interface_packing in more places. (v2) | Dave Airlie | 2016-06-06 | 1 | -3/+3 |
* | glsl: handle implicit sized arrays in ssbo | Dave Airlie | 2016-05-26 | 1 | -4/+12 |
* | glsl: move uniform block validation to link_uniform_blocks.cpp | Timothy Arceri | 2016-04-27 | 1 | -0/+53 |
* | glsl: remove remaining tabs in link_uniform_blocks.cpp | Timothy Arceri | 2016-04-06 | 1 | -5/+5 |
* | mesa: remove unused IsShaderStorage field | Timothy Arceri | 2016-04-06 | 1 | -1/+0 |
* | glsl: fully split apart buffer block arrays | Timothy Arceri | 2016-04-06 | 1 | -89/+115 |
* | glsl: copy explicit offset to uniform storage | Timothy Arceri | 2016-03-05 | 1 | -0/+5 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+472 |