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src
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compiler
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glsl
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link_uniform_blocks.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
1
-5
/
+12
*
compiler: move glsl_interface_packing enum to shader_enums.h
Timothy Arceri
2017-07-26
1
-10
/
+1
*
glsl: UBOs and SSBOs must match the binding qualifier too
Andres Gomez
2017-03-27
1
-0
/
+3
*
glsl: link error if unsized array not-last in ssbo
Jose Maria Casanova Crespo
2017-02-17
1
-1
/
+7
*
glsl: Eliminate the open-coded version of process_block_array_leaf
Ian Romanick
2016-12-21
1
-31
/
+9
*
glsl: Minor formatting fixes in link_uniform_blocks.cpp
Ian Romanick
2016-12-19
1
-37
/
+42
*
glsl: Track the linearized array index for each UBO instance array element
Ian Romanick
2016-12-19
1
-4
/
+15
*
glsl: Fix wonkey indentation left from previous commit
Ian Romanick
2016-12-19
1
-45
/
+44
*
glsl: Split process_block_array into two functions
Ian Romanick
2016-12-19
1
-6
/
+28
*
linker: Remove unnecessary overload of program_resource_visitor::visit_field
Ian Romanick
2016-11-10
1
-14
/
+6
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
1
-1
/
+1
*
glsl: add matrix layout information to interface block types
Iago Toral Quiroga
2016-10-24
1
-0
/
+5
*
glsl: Indirect array indexing on non-last SSBO member must fail compilation
Iago Toral Quiroga
2016-10-20
1
-7
/
+1
*
glsl: mark link_uniform_blocks_are_compatible() as static
Timothy Arceri
2016-07-05
1
-1
/
+1
*
glsl: simplify link_uniform_blocks()
Timothy Arceri
2016-06-30
1
-5
/
+2
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-1
/
+1
*
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
2016-06-06
1
-3
/
+3
*
glsl: handle implicit sized arrays in ssbo
Dave Airlie
2016-05-26
1
-4
/
+12
*
glsl: move uniform block validation to link_uniform_blocks.cpp
Timothy Arceri
2016-04-27
1
-0
/
+53
*
glsl: remove remaining tabs in link_uniform_blocks.cpp
Timothy Arceri
2016-04-06
1
-5
/
+5
*
mesa: remove unused IsShaderStorage field
Timothy Arceri
2016-04-06
1
-1
/
+0
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-89
/
+115
*
glsl: copy explicit offset to uniform storage
Timothy Arceri
2016-03-05
1
-0
/
+5
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+472