| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: fix random typo | Rob Clark | 2018-06-19 | 1 | -1/+1 |
* | mesa: include mtypes.h less | Marek Olšák | 2018-04-12 | 1 | -1/+2 |
* | glsl: pass UseSTD430AsDefaultPacking to where it will be used | Timothy Arceri | 2017-08-22 | 1 | -5/+12 |
* | compiler: move glsl_interface_packing enum to shader_enums.h | Timothy Arceri | 2017-07-26 | 1 | -10/+1 |
* | glsl: UBOs and SSBOs must match the binding qualifier too | Andres Gomez | 2017-03-27 | 1 | -0/+3 |
* | glsl: link error if unsized array not-last in ssbo | Jose Maria Casanova Crespo | 2017-02-17 | 1 | -1/+7 |
* | glsl: Eliminate the open-coded version of process_block_array_leaf | Ian Romanick | 2016-12-21 | 1 | -31/+9 |
* | glsl: Minor formatting fixes in link_uniform_blocks.cpp | Ian Romanick | 2016-12-19 | 1 | -37/+42 |
* | glsl: Track the linearized array index for each UBO instance array element | Ian Romanick | 2016-12-19 | 1 | -4/+15 |
* | glsl: Fix wonkey indentation left from previous commit | Ian Romanick | 2016-12-19 | 1 | -45/+44 |
* | glsl: Split process_block_array into two functions | Ian Romanick | 2016-12-19 | 1 | -6/+28 |
* | linker: Remove unnecessary overload of program_resource_visitor::visit_field | Ian Romanick | 2016-11-10 | 1 | -14/+6 |
* | ralloc: use rzalloc where it's necessary | Marek Olšák | 2016-10-31 | 1 | -1/+1 |
* | glsl: add matrix layout information to interface block types | Iago Toral Quiroga | 2016-10-24 | 1 | -0/+5 |
* | glsl: Indirect array indexing on non-last SSBO member must fail compilation | Iago Toral Quiroga | 2016-10-20 | 1 | -7/+1 |
* | glsl: mark link_uniform_blocks_are_compatible() as static | Timothy Arceri | 2016-07-05 | 1 | -1/+1 |
* | glsl: simplify link_uniform_blocks() | Timothy Arceri | 2016-06-30 | 1 | -5/+2 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -1/+1 |
* | glsl: use enum glsl_interface_packing in more places. (v2) | Dave Airlie | 2016-06-06 | 1 | -3/+3 |
* | glsl: handle implicit sized arrays in ssbo | Dave Airlie | 2016-05-26 | 1 | -4/+12 |
* | glsl: move uniform block validation to link_uniform_blocks.cpp | Timothy Arceri | 2016-04-27 | 1 | -0/+53 |
* | glsl: remove remaining tabs in link_uniform_blocks.cpp | Timothy Arceri | 2016-04-06 | 1 | -5/+5 |
* | mesa: remove unused IsShaderStorage field | Timothy Arceri | 2016-04-06 | 1 | -1/+0 |
* | glsl: fully split apart buffer block arrays | Timothy Arceri | 2016-04-06 | 1 | -89/+115 |
* | glsl: copy explicit offset to uniform storage | Timothy Arceri | 2016-03-05 | 1 | -0/+5 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+472 |