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path: root/src/compiler/glsl/ir_validate.cpp
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* glsl: add ARB_bindless_texture operationsSamuel Pitoiset2017-05-061-0/+20
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-281-23/+0
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-211-27/+27
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-211-24/+24
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-211-14/+14
* glsl: add ARB_shader_ballot operationsNicolai Hähnle2017-04-051-0/+16
* glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_signIan Romanick2017-01-201-1/+2
* glsl: Add 64-bit integer support to some operations.Dave Airlie2017-01-201-2/+2
* glsl/ir: Add support for 64-bit integer conversions.Dave Airlie2017-01-201-0/+116
* glsl: Don't support integer types for operations that can't handle themIan Romanick2016-08-171-0/+2
* glsl: Don't support ir_unop_abs or ir_unop_sign for unsigned integersIan Romanick2016-08-171-0/+9
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-2/+2
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+8
* glsl: handle implicit sized arrays in ssboDave Airlie2016-05-261-1/+2
* glsl: make max array trackers ints and use -1 as base. (v2)Dave Airlie2016-05-241-3/+3
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-011-12/+0
* glsl: move to compiler/Emil Velikov2016-01-261-0/+930