Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_sign | Ian Romanick | 2017-01-20 | 1 | -1/+2 |
* | glsl: Add 64-bit integer support to some operations. | Dave Airlie | 2017-01-20 | 1 | -2/+2 |
* | glsl/ir: Add support for 64-bit integer conversions. | Dave Airlie | 2017-01-20 | 1 | -0/+116 |
* | glsl: Don't support integer types for operations that can't handle them | Ian Romanick | 2016-08-17 | 1 | -0/+2 |
* | glsl: Don't support ir_unop_abs or ir_unop_sign for unsigned integers | Ian Romanick | 2016-08-17 | 1 | -0/+9 |
* | glsl: Separate overlapping sentinel nodes in exec_list. | Matt Turner | 2016-07-26 | 1 | -2/+2 |
* | mesa: hook up core bits of GL_ARB_shader_group_vote | Ilia Mirkin | 2016-06-06 | 1 | -0/+8 |
* | glsl: handle implicit sized arrays in ssbo | Dave Airlie | 2016-05-26 | 1 | -1/+2 |
* | glsl: make max array trackers ints and use -1 as base. (v2) | Dave Airlie | 2016-05-24 | 1 | -3/+3 |
* | glsl: Remove 2x16 half-precision pack/unpack opcodes. | Matt Turner | 2016-02-01 | 1 | -12/+0 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+930 |