index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
compiler
/
glsl
/
ir_validate.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
glsl: don't validate array types in ir_dereference_variable
Marek Olšák
2020-07-08
1
-1
/
+4
*
glsl: don't lower builtins to mediump that don't allow it
Marek Olšák
2020-07-07
1
-14
/
+14
*
glsl: validate more stuff
Marek Olšák
2020-07-07
1
-0
/
+66
*
glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardless of the build config
Marek Olšák
2020-07-07
1
-4
/
+5
*
glsl: handle int16 and uint16 types and add instructions for mediump
Marek Olšák
2020-06-02
1
-65
/
+82
*
glsl: Hard-code noise to zero in builtin_functions.cpp
Jason Ekstrand
2020-04-21
1
-4
/
+0
*
glsl/validate: Allow float16 in the expression tree
Neil Roberts
2020-03-09
1
-27
/
+18
*
glsl: Add ir_unop_f2fmp
Neil Roberts
2020-03-09
1
-0
/
+1
*
glsl: Add b2f16 and f162b conversion operations
Neil Roberts
2020-03-09
1
-0
/
+9
*
glsl: Add IR conversion ops for 16-bit float types
Neil Roberts
2020-03-09
1
-0
/
+8
*
glsl: Add new expressions for INTEL_shader_integer_functions2
Ian Romanick
2020-01-23
1
-0
/
+24
*
glsl: Add opcodes for atan and atan2
Neil Roberts
2019-10-12
1
-0
/
+13
*
compiler/glsl: Fix warning about unused function
Caio Marcelo de Oliveira Filho
2019-08-23
1
-1
/
+3
*
tree-wide: replace MAYBE_UNUSED with ASSERTED
Eric Engestrom
2019-07-31
1
-1
/
+1
*
glsl/types: Rename is_integer to is_integer_32
Jason Ekstrand
2019-06-19
1
-9
/
+9
*
glsl: [u/i]mulExtended optimization for GLSL
Sagar Ghuge
2019-03-04
1
-0
/
+11
*
src/compiler: use new hash table and set creation helpers
Caio Marcelo de Oliveira Filho
2019-01-14
1
-2
/
+1
*
glsl: Remove ir_binop_greater and ir_binop_lequal expressions
Ian Romanick
2017-10-30
1
-2
/
+0
*
glsl: replace conditional compilation with MAYBE_UNUSED
Eric Engestrom
2017-09-19
1
-3
/
+2
*
glsl: compile unused function out
Eric Engestrom
2017-09-13
1
-0
/
+2
*
glsl: Mark functions static
Matt Turner
2017-08-21
1
-1
/
+1
*
glsl: calculate number of operands in an expression once
Timothy Arceri
2017-08-11
1
-0
/
+8
*
glsl: add ARB_bindless_texture operations
Samuel Pitoiset
2017-05-06
1
-0
/
+20
*
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
2017-04-28
1
-23
/
+0
*
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
2017-04-21
1
-27
/
+27
*
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
2017-04-21
1
-24
/
+24
*
glsl: make use of glsl_type::is_boolean()
Samuel Pitoiset
2017-04-21
1
-14
/
+14
*
glsl: add ARB_shader_ballot operations
Nicolai Hähnle
2017-04-05
1
-0
/
+16
*
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_sign
Ian Romanick
2017-01-20
1
-1
/
+2
*
glsl: Add 64-bit integer support to some operations.
Dave Airlie
2017-01-20
1
-2
/
+2
*
glsl/ir: Add support for 64-bit integer conversions.
Dave Airlie
2017-01-20
1
-0
/
+116
*
glsl: Don't support integer types for operations that can't handle them
Ian Romanick
2016-08-17
1
-0
/
+2
*
glsl: Don't support ir_unop_abs or ir_unop_sign for unsigned integers
Ian Romanick
2016-08-17
1
-0
/
+9
*
glsl: Separate overlapping sentinel nodes in exec_list.
Matt Turner
2016-07-26
1
-2
/
+2
*
mesa: hook up core bits of GL_ARB_shader_group_vote
Ilia Mirkin
2016-06-06
1
-0
/
+8
*
glsl: handle implicit sized arrays in ssbo
Dave Airlie
2016-05-26
1
-1
/
+2
*
glsl: make max array trackers ints and use -1 as base. (v2)
Dave Airlie
2016-05-24
1
-3
/
+3
*
glsl: Remove 2x16 half-precision pack/unpack opcodes.
Matt Turner
2016-02-01
1
-12
/
+0
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+930