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path: root/src/compiler/glsl/ir_optimization.h
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* glsl: Add lowering pass for ir_bin_imul_highIan Romanick2016-07-191-0/+1
* glsl: Add lowering pass for ir_unop_find_msbIan Romanick2016-07-191-0/+1
* glsl: Add lowering pass for ir_unop_find_lsbIan Romanick2016-07-191-0/+1
* glsl: Add lowering pass for ir_unop_bitfield_reverseIan Romanick2016-07-191-0/+1
* glsl: Add lowering pass for ir_quadop_bitfield_insertIan Romanick2016-07-191-0/+1
* glsl: Add lowering pass for ir_triop_bitfield_extractIan Romanick2016-07-191-0/+1
* glsl: Add lowering pass for ir_unop_bit_countIan Romanick2016-07-191-0/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-9/+14
* glsl: Add an option to clamp block indices when lowering UBO/SSBOsJason Ekstrand2016-05-231-1/+1
* glsl: rewrite clip/cull distance lowering passDave Airlie2016-05-241-1/+1
* glsl: Consolidate duplicate copies of constant folding.Kenneth Graunke2016-05-151-0/+2
* Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...Dave Airlie2016-05-141-3/+1
* glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)Tobias Klausmann2016-05-141-1/+3
* glsl: Add a pass to propagate the "invariant" and "precise" qualifiersJason Ekstrand2016-03-231-0/+1
* glsl: disable varying packing when its not safeTimothy Arceri2016-03-181-1/+1
* glsl: pass disable_varying_packing bool to the lowering passTimothy Arceri2016-03-181-1/+2
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-011-9/+6
* glsl: move to compiler/Emil Velikov2016-01-261-0/+147