Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: make use of glsl_type::is_float() | Samuel Pitoiset | 2017-04-21 | 1 | -2/+2 |
| | | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> | ||||
* | glsl: make use of glsl_type::is_double() | Samuel Pitoiset | 2017-04-21 | 1 | -1/+1 |
| | | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> | ||||
* | glsl: Separate overlapping sentinel nodes in exec_list. | Matt Turner | 2016-07-26 | 1 | -7/+7 |
| | | | | | | | | | | | I do appreciate the cleverness, but unfortunately it prevents a lot more cleverness in the form of additional compiler optimizations brought on by -fstrict-aliasing. No difference in OglBatch7 (n=20). Co-authored-by: Davin McCall <[email protected]> Reviewed-by: Ian Romanick <[email protected]> | ||||
* | MESA_shader_integer_functions: Allow new function overload matching rules | Ian Romanick | 2016-07-19 | 1 | -5/+7 |
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> | ||||
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+404 |
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> |