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* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-201-0/+2
| | | | | | | | | | | | | This adds the builtins and the lexer support. To avoid too many warnings, it adds basic support to the type in a few other places in mesa, mostly in the trivial places. It also adds a query to be used later for if a type is an integer 32 or 64. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-121-2/+2
| | | | | | | | | | git grep -l comparitor | xargs sed -i 's/comparitor/comparator/g' Just happened to notice this in a patch that was sent and included one of the tokens in question. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* glsl: Convert ir_clone to the util hash tableThomas Helland2016-09-121-16/+18
| | | | | | | V2: add braces to multiline if (Timothy Arceri) Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-1/+1
| | | | | | | | | | | I do appreciate the cleverness, but unfortunately it prevents a lot more cleverness in the form of additional compiler optimizations brought on by -fstrict-aliasing. No difference in OglBatch7 (n=20). Co-authored-by: Davin McCall <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: make max array trackers ints and use -1 as base. (v2)Dave Airlie2016-05-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes a bug that breaks cull distances. The problem is the max array accessors can't tell the difference between an never accessed unsized array and an accessed at location 0 unsized array. This leads to converting an undeclared unused gl_ClipDistance inside or outside gl_PerVertex to a size 1 array. However we need to the number of active clip distances to work out the starting point for the cull distances, and this offset by one when it's not being used isn't possible to distinguish from the case were only the first element is accessed. I tried to use ->used for this, but that doesn't work when gl_ClipDistance is part of an interface block. So this changes things so that max_array_access is an int and initialised to -1. This also allows unsized arrays to proceed further than that could before, but we really shouldn't mind as they will get eliminated if nothing uses them later. For initialised uniforms we no longer change their array size at runtime, if these are unused they will get eliminated eventually. v2: use ralloc_array (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl/types: Add support for function typesJason Ekstrand2016-02-131-0/+1
| | | | | | | | SPIR-V has a concept of a function type that's used fairly heavily. We could special-case function types in SPIR-V -> NIR but it's easier if we just add support to glsl_types. Reviewed-by: Jordan Justen <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+440
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>