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path: root/src/compiler/glsl/ir.cpp
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* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-061-0/+2
* glsl: do not make sampler/image types readonly variablesSamuel Pitoiset2017-05-061-3/+0
* glsl: rename image_* qualifiers to memory_*Samuel Pitoiset2017-05-041-10/+10
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-281-18/+0
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-211-4/+3
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-211-1/+1
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-211-1/+1
* glsl: add ARB_shader_ballot operationsNicolai Hähnle2017-04-051-0/+12
* glsl: use is_sampler() anywhere it's possibleSamuel Pitoiset2017-02-271-2/+2
* glsl/ir: Add support for 64-bit integer conversions.Dave Airlie2017-01-201-0/+55
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-201-0/+117
* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-071-25/+0
* glsl: Override the # of varying slots for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-0/+18
* glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.Kenneth Graunke2017-01-061-0/+7
* glsl: use a non-malloc'd storage for short ir_variable namesMarek Olšák2016-10-311-0/+4
* glsl: Remove ir_function_signature::_is_intrinsic fieldIan Romanick2016-10-041-1/+1
* glsl: Add ir_function_signature::is_intrinsic() methodIan Romanick2016-10-041-1/+1
* glsl: Track a unique intrinsic ID with each intrinsic functionIan Romanick2016-10-041-1/+1
* glsl: Just access the ir_expression_operation strings table directlyIan Romanick2016-08-301-15/+2
* glsl: Pull operator_strs out to its own fileIan Romanick2016-08-301-115/+1
* glsl: Add support for representing framebuffer fetch in the GLSL IR.Francisco Jerez2016-08-241-0/+1
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-4/+4
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-5/+5
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+9
* Revert "glsl: fix xfb_offset unsized array validation"Timothy Arceri2016-06-011-23/+0
* glsl: fix xfb_offset unsized array validationTimothy Arceri2016-05-301-0/+23
* glsl: make max array trackers ints and use -1 as base. (v2)Dave Airlie2016-05-241-1/+1
* glsl: fixed uninitialized pointerJakob Sinclair2016-05-121-0/+5
* compiler/glsl: do not downcast list sentinelNicolai Hähnle2016-05-071-1/+4
* glsl: remove unused helperTimothy Arceri2016-02-171-15/+0
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-1/+1
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-011-9/+0
* glsl: move to compiler/Emil Velikov2016-01-261-0/+2039