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path: root/src/compiler/glsl/ir.cpp
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* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-4/+4
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-5/+5
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+9
* Revert "glsl: fix xfb_offset unsized array validation"Timothy Arceri2016-06-011-23/+0
* glsl: fix xfb_offset unsized array validationTimothy Arceri2016-05-301-0/+23
* glsl: make max array trackers ints and use -1 as base. (v2)Dave Airlie2016-05-241-1/+1
* glsl: fixed uninitialized pointerJakob Sinclair2016-05-121-0/+5
* compiler/glsl: do not downcast list sentinelNicolai Hähnle2016-05-071-1/+4
* glsl: remove unused helperTimothy Arceri2016-02-171-15/+0
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-1/+1
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-011-9/+0
* glsl: move to compiler/Emil Velikov2016-01-261-0/+2039