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* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-071-25/+0
| | | | | | | | | | | | | | | | | | | | | | | | I apparently broke mark_whole_variable in ir_set_program_inouts. It was passing a type that wasn't var->type, so the wrapper didn't work out. It's all broken, revert it and start over. Fixes all kinds of things on other drivers. Revert "glsl: Make is_fixed_function_array actually check for varyings." This reverts commit 42699e12711668a142b7acf11c168cf4301c1295. Revert "glsl: Mark whole variable used for ClipDistance and TessLevel*." This reverts commit 5c580e64cc206ab160e1767c42e4d6c81f67da4d. Revert "glsl: Override the # of varying slots for ClipDistance and TessLevel*." This reverts commit 8b5749f65ac434961308ccb579fb8a816e4f29d5. Revert "glsl: Create and use a new ir_variable::count_attribute_slots() wrapper." This reverts commit 6aa5cb34d03765b7be8611aa516bc201bd337f73.
* glsl: Override the # of varying slots for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-0/+18
| | | | | | | | | | | | | Right now, this shouldn't have any effect, as all drivers use LowerClipDist and LowerTessFactors to turn the float[] arrays into vectors. However, it should help make it possible for drivers to avoid that lowering. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.Kenneth Graunke2017-01-061-0/+7
| | | | | | | | | This wraps glsl_type::count_attribute_slots(), but will soon contain a couple of overrides for a couple of GLSL built-ins variables. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use a non-malloc'd storage for short ir_variable namesMarek Olšák2016-10-311-0/+4
| | | | | Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: Remove ir_function_signature::_is_intrinsic fieldIan Romanick2016-10-041-1/+1
| | | | | | | | | text data bss dec hex filename 6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so before 6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Add ir_function_signature::is_intrinsic() methodIan Romanick2016-10-041-1/+1
| | | | | | | | | | | | This necessetated renaming the is_intrinsic field to _is_intrinsic. The next commit will remove the field. text data bss dec hex filename 6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so before 6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Track a unique intrinsic ID with each intrinsic functionIan Romanick2016-10-041-1/+1
| | | | | | | | | text data bss dec hex filename 6037483 283160 28608 6349251 60e1c3 lib64/i965_dri.so before 6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Just access the ir_expression_operation strings table directlyIan Romanick2016-08-301-15/+2
| | | | | | | | | | | | | | The operator_string functions gave us some protection against a malformed table. Now that the table is generated from the same data that generates the enum, this is not a concern. Just cut out the middle man. text data bss dec hex filename 7531892 273992 28584 7834468 778b64 i965_dri-64bit-before.so 7531828 273992 28584 7834404 778b24 i965_dri-64bit-after.so Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Pull operator_strs out to its own fileIan Romanick2016-08-301-115/+1
| | | | | | | | | | No change except to the copyright symbol. The next patch will generate this file with Python, and Unicode + Python = pure rage. v2: Massive rebase. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add support for representing framebuffer fetch in the GLSL IR.Francisco Jerez2016-08-241-0/+1
| | | | | | | | | | The GLSL IR representation of framebuffer fetch amounts to a single bit in the ir_variable object applicable to fragment shader outputs. The flag indicates that the variable will be implicitly initialized to the previous contents of the render buffer at the same fragment coordinates and sample index. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-4/+4
| | | | | | | | | | | I do appreciate the cleverness, but unfortunately it prevents a lot more cleverness in the form of additional compiler optimizations brought on by -fstrict-aliasing. No difference in OglBatch7 (n=20). Co-authored-by: Davin McCall <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-5/+5
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+9
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* Revert "glsl: fix xfb_offset unsized array validation"Timothy Arceri2016-06-011-23/+0
| | | | | | | | | | | This reverts commit aac90ba2920cf5ceb4df6dba776dd3952780e456. The commit caused a regression in: piglit.spec.glsl-1_50.compiler.gs-input-nonarray-named-block.geom Also the CTS test it was meant to fix seems like it may be bogus. Cc: "12.0" <[email protected]>
* glsl: fix xfb_offset unsized array validationTimothy Arceri2016-05-301-0/+23
| | | | | | | | | | | | | | | | This partially fixes CTS test: GL44-CTS.enhanced_layouts.xfb_get_program_resource_api The test now fails at a tes evaluation shader with unsized output arrays. The ARB_enhanced_layouts spec says: "It is a compile-time error to apply xfb_offset to the declaration of an unsized array." So this seems like a bug in the CTS. Reviewed-by: Dave Airlie <[email protected]>
* glsl: make max array trackers ints and use -1 as base. (v2)Dave Airlie2016-05-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes a bug that breaks cull distances. The problem is the max array accessors can't tell the difference between an never accessed unsized array and an accessed at location 0 unsized array. This leads to converting an undeclared unused gl_ClipDistance inside or outside gl_PerVertex to a size 1 array. However we need to the number of active clip distances to work out the starting point for the cull distances, and this offset by one when it's not being used isn't possible to distinguish from the case were only the first element is accessed. I tried to use ->used for this, but that doesn't work when gl_ClipDistance is part of an interface block. So this changes things so that max_array_access is an int and initialised to -1. This also allows unsized arrays to proceed further than that could before, but we really shouldn't mind as they will get eliminated if nothing uses them later. For initialised uniforms we no longer change their array size at runtime, if these are unused they will get eliminated eventually. v2: use ralloc_array (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: fixed uninitialized pointerJakob Sinclair2016-05-121-0/+5
| | | | | | | | | | | | | Class "ir_constant" had a bunch of constructors where the pointer member "array_elements" had not been initialized. This could have lead to unsafe code if something had tried to write anything to it. This patch fixes this issue by initializing the pointer to NULL in all the constructors. This issue was discovered by Coverity. CID: 401603, 401604, 401605, 401610 Signed-off-by: Jakob Sinclair <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* compiler/glsl: do not downcast list sentinelNicolai Hähnle2016-05-071-1/+4
| | | | | | This crashes gcc's undefined behaviour sanitizer. Reviewed-by: Marek Olšák <[email protected]>
* glsl: remove unused helperTimothy Arceri2016-02-171-15/+0
| | | | | | Seems to have become unused when i965 moved to NIR. Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-1/+1
| | | | | | | | It's a bit more descriptive since it is the base type that you get when you sample from it. Also, the next commit adds a bare "sampler" type and we need glsl_type::sampler_type available for a public static member. Reviewed-by: Jordan Justen <[email protected]>
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-011-9/+0
| | | | | | i965/fs was the only consumer, and we're now doing the lowering in NIR. Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+2039
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>