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glsl
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glsl_to_nir.cpp
Commit message (
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Author
Age
Files
Lines
*
nir: fix ir_binop_gequal glsl_to_nir conversion
Erico Nunes
2018-04-16
1
-1
/
+1
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-0
/
+1
*
nir: s/uint/unsigned/ to fix MSVC/MinGW build
Brian Paul
2018-03-30
1
-1
/
+1
*
nir: add bindless to nir data
Timothy Arceri
2018-03-28
1
-0
/
+1
*
compiler: glsl: silence valgrind warning on write cache
Lionel Landwerlin
2018-03-23
1
-2
/
+2
*
nir: Rename image intrinsics to image_var
Jason Ekstrand
2018-03-23
1
-27
/
+27
*
nir: add frexp_exp and frexp_sig opcodes
Timothy Arceri
2018-03-22
1
-0
/
+2
*
nir: Generalize nir_intrinsic_vote_eq
Jason Ekstrand
2018-03-07
1
-2
/
+3
*
glsl/nir: add pixel_center_integer to shader info
Timothy Arceri
2018-02-19
1
-0
/
+5
*
nir: add vs_inputs_dual_locations compiler option
Timothy Arceri
2018-01-30
1
-5
/
+9
*
compiler: tidy up double_inputs_read uses
Timothy Arceri
2018-01-30
1
-4
/
+5
*
glsl: add image and sampler (un)packing support to glsl to nir
Timothy Arceri
2018-01-23
1
-0
/
+4
*
nir: Handle fp16 rounding modes at nir_type_conversion_op
Jose Maria Casanova Crespo
2017-12-06
1
-1
/
+2
*
glsl: Add 16-bit types
Eduardo Lima Mitev
2017-12-06
1
-2
/
+4
*
nir: add streams to nir data
Timothy Arceri
2017-11-12
1
-0
/
+1
*
nir: Make ballot intrinsics variable-size
Jason Ekstrand
2017-11-07
1
-0
/
+1
*
glsl: Remove ir_binop_greater and ir_binop_lequal expressions
Ian Romanick
2017-10-30
1
-24
/
+0
*
glsl_to_nir: Zero nir_constant in constant_copy for valgrind & nir_serialize
Jordan Justen
2017-10-25
1
-1
/
+1
*
glsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize
Jordan Justen
2017-10-25
1
-1
/
+1
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
1
-5
/
+5
*
nir: Get rid of the variable on vote intrinsics
Jason Ekstrand
2017-10-12
1
-2
/
+0
*
nir: add always_active_io to nir variable
Timothy Arceri
2017-09-26
1
-0
/
+1
*
glsl: Unify ir_constant::const_elements and ::components
Ian Romanick
2017-09-19
1
-11
/
+0
*
glsl: Rename ir_constant::array_elements to ::const_elements
Ian Romanick
2017-09-19
1
-1
/
+1
*
glsl: stop copying struct and interface member names
Timothy Arceri
2017-08-11
1
-1
/
+1
*
glsl: calculate number of operands in an expression once
Timothy Arceri
2017-08-11
1
-2
/
+2
*
glsl: look up for transform feedback varyings after linking
Juan A. Suarez Romero
2017-08-02
1
-0
/
+7
*
nir: Add intrinsics from ARB_shader_ballot
Matt Turner
2017-07-20
1
-0
/
+45
*
nir: Add intrinsics from ARB_shader_group_vote
Matt Turner
2017-07-20
1
-0
/
+22
*
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
2017-07-05
1
-0
/
+1
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-6
/
+6
*
glsl: rename image_* qualifiers to memory_*
Samuel Pitoiset
2017-05-04
1
-5
/
+5
*
glsl_to_nir: skip ir_var_shader_shared variables
Timothy Arceri
2017-04-24
1
-0
/
+7
*
glsl: make use of glsl_type::is_boolean()
Samuel Pitoiset
2017-04-21
1
-2
/
+2
*
nir: Destination component count of shader_clock intrinsic is 2
Boyan Ding
2017-04-14
1
-1
/
+2
*
nir: Rework conversion opcodes
Jason Ekstrand
2017-03-14
1
-2
/
+6
*
glsl/nir: Use nir_type_conversion_op
Jason Ekstrand
2017-03-14
1
-37
/
+32
*
nir: Make image_size a variable-width intrinsic
Jason Ekstrand
2017-03-14
1
-3
/
+4
*
glsl/nir: Use nir_builder's new control-flow helpers
Jason Ekstrand
2017-03-01
1
-27
/
+11
*
nir: Combine the int and double [un]pack opcodes
Jason Ekstrand
2017-02-16
1
-7
/
+3
*
nir: add opcode to perform int64 to bool conversions
Samuel Iglesias Gonsálvez
2017-02-09
1
-0
/
+1
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
1
-2
/
+0
*
nir: Enable 64-bit integer support for almost all unary and binary operations
Ian Romanick
2017-01-20
1
-9
/
+15
*
nir: Add 64-bit integer support for conversions and bitcasts
Ian Romanick
2017-01-20
1
-0
/
+37
*
nir: Add 64-bit integer constant support
Ian Romanick
2017-01-20
1
-0
/
+16
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+28
*
nir: Make glsl_to_nir compact scalar TessLevel arrays.
Kenneth Graunke
2017-01-06
1
-1
/
+12
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
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