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src
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compiler
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glsl
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glsl_to_nir.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: stop copying struct and interface member names
Timothy Arceri
2017-08-11
1
-1
/
+1
*
glsl: calculate number of operands in an expression once
Timothy Arceri
2017-08-11
1
-2
/
+2
*
glsl: look up for transform feedback varyings after linking
Juan A. Suarez Romero
2017-08-02
1
-0
/
+7
*
nir: Add intrinsics from ARB_shader_ballot
Matt Turner
2017-07-20
1
-0
/
+45
*
nir: Add intrinsics from ARB_shader_group_vote
Matt Turner
2017-07-20
1
-0
/
+22
*
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
2017-07-05
1
-0
/
+1
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-6
/
+6
*
glsl: rename image_* qualifiers to memory_*
Samuel Pitoiset
2017-05-04
1
-5
/
+5
*
glsl_to_nir: skip ir_var_shader_shared variables
Timothy Arceri
2017-04-24
1
-0
/
+7
*
glsl: make use of glsl_type::is_boolean()
Samuel Pitoiset
2017-04-21
1
-2
/
+2
*
nir: Destination component count of shader_clock intrinsic is 2
Boyan Ding
2017-04-14
1
-1
/
+2
*
nir: Rework conversion opcodes
Jason Ekstrand
2017-03-14
1
-2
/
+6
*
glsl/nir: Use nir_type_conversion_op
Jason Ekstrand
2017-03-14
1
-37
/
+32
*
nir: Make image_size a variable-width intrinsic
Jason Ekstrand
2017-03-14
1
-3
/
+4
*
glsl/nir: Use nir_builder's new control-flow helpers
Jason Ekstrand
2017-03-01
1
-27
/
+11
*
nir: Combine the int and double [un]pack opcodes
Jason Ekstrand
2017-02-16
1
-7
/
+3
*
nir: add opcode to perform int64 to bool conversions
Samuel Iglesias Gonsálvez
2017-02-09
1
-0
/
+1
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
1
-2
/
+0
*
nir: Enable 64-bit integer support for almost all unary and binary operations
Ian Romanick
2017-01-20
1
-9
/
+15
*
nir: Add 64-bit integer support for conversions and bitcasts
Ian Romanick
2017-01-20
1
-0
/
+37
*
nir: Add 64-bit integer constant support
Ian Romanick
2017-01-20
1
-0
/
+16
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+28
*
nir: Make glsl_to_nir compact scalar TessLevel arrays.
Kenneth Graunke
2017-01-06
1
-1
/
+12
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
nir: Make nir_copy_deref follow the "clone" pattern
Jason Ekstrand
2016-12-30
1
-2
/
+1
*
glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
2016-12-30
1
-1
/
+0
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
1
-4
/
+4
*
nir: Only float and double types can be matrices
Ian Romanick
2016-12-12
1
-14
/
+18
*
nir: Remove some unused fields from nir_variable
Jason Ekstrand
2016-12-05
1
-5
/
+0
*
glsl/nir: Call nir_lower_constant_initializers
Jason Ekstrand
2016-12-05
1
-0
/
+2
*
nir: Get rid of nir_constant_data
Jason Ekstrand
2016-12-02
1
-11
/
+24
*
nir: Add a "compact array" flag and IO lowering code.
Kenneth Graunke
2016-11-22
1
-0
/
+1
*
compiler: Store the clip/cull distance array sizes in shader_info.
Kenneth Graunke
2016-11-19
1
-2
/
+2
*
mesa/glsl: copy num_abos to gl_program
Timothy Arceri
2016-11-17
1
-1
/
+0
*
mesa/glsl: copy num_images to gl_program
Timothy Arceri
2016-11-17
1
-1
/
+0
*
glsl: add temporary copy_shader_info() function
Timothy Arceri
2016-10-26
1
-45
/
+0
*
glsl: add a shader info field to the gl_program type
Timothy Arceri
2016-10-26
1
-1
/
+2
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-33
/
+33
*
nir/intrinsics: Add more atomic_counter ops
Ian Romanick
2016-10-04
1
-5
/
+58
*
glsl: Add ir_function_signature::is_intrinsic() method
Ian Romanick
2016-10-04
1
-3
/
+3
*
glsl: Use the ir_intrinsic_* enums instead of the __intrinsic_* name strings
Ian Romanick
2016-10-04
1
-85
/
+87
*
glsl: Track a unique intrinsic ID with each intrinsic function
Ian Romanick
2016-10-04
1
-0
/
+42
*
nir: Pass through fb_fetch_output and OutputsRead from GLSL IR.
Francisco Jerez
2016-08-25
1
-0
/
+2
*
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
Mathias Fröhlich
2016-08-09
1
-1
/
+1
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
1
-5
/
+5
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-1
/
+1
*
Remove wrongly repeated words in comments
Giuseppe Bilotta
2016-06-23
1
-1
/
+1
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
1
-1
/
+1
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