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src
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compiler
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glsl
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glsl_to_nir.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Add helperInvocationEXT() builtin
Caio Marcelo de Oliveira Filho
2019-09-30
1
-0
/
+9
*
glsl: Add ir_demote
Caio Marcelo de Oliveira Filho
2019-09-30
1
-0
/
+10
*
nir: Add explicit signs to image min/max intrinsics
Jason Ekstrand
2019-08-21
1
-4
/
+16
*
glsl: Optimize the SoftFP64 shader when first creating it.
Kenneth Graunke
2019-08-12
1
-0
/
+13
*
nir: add atomic_inc_wrap/atomic_dec_wrap image intrinsics
Pierre-Eric Pelloux-Prayer
2019-08-06
1
-1
/
+9
*
nir: Stop whacking gl_FrontFacing to a system value
Jason Ekstrand
2019-08-01
1
-7
/
+2
*
nir: Make nir_constant a vector rather than a matrix
Jason Ekstrand
2019-06-19
1
-14
/
+42
*
glsl/nir: Propagate access qualifiers
Connor Abbott
2019-06-19
1
-5
/
+59
*
nir: improvements to native_integers removal
Jonathan Marek
2019-05-31
1
-10
/
+0
*
nir: Drop imov/fmov in favor of one mov instruction
Jason Ekstrand
2019-05-24
1
-1
/
+1
*
nir/builder: Remove the use_fmov parameter from nir_swizzle
Jason Ekstrand
2019-05-24
1
-3
/
+3
*
glsl/nir: init non-static class member.
Dave Airlie
2019-05-17
1
-0
/
+1
*
glsl_to_nir: remove unused type_is_int()
Timothy Arceri
2019-05-08
1
-9
/
+0
*
glsl_to_nir: drop supports_ints
Christian Gmeiner
2019-05-07
1
-23
/
+8
*
nir: nir_shader_compiler_options: drop native_integers
Christian Gmeiner
2019-05-07
1
-1
/
+1
*
glsl_to_nir: Initialize debug variable
Kristian H. Kristensen
2019-04-19
1
-1
/
+1
*
nir: make nir_const_value scalar
Karol Herbst
2019-04-14
1
-9
/
+9
*
glsl/nir: fetch the type for images from the deref instruction
Karol Herbst
2019-04-12
1
-3
/
+3
*
glsl_to_nir: handle bindless textures
Karol Herbst
2019-04-12
1
-4
/
+15
*
nir: add support for gather offsets
Karol Herbst
2019-03-21
1
-7
/
+20
*
glsl/nir: Handle unlowered SSBO atomic and array_length intrinsics
Jason Ekstrand
2019-03-15
1
-0
/
+112
*
glsl/nir: Set explicit types on UBO/SSBO variables
Jason Ekstrand
2019-03-15
1
-15
/
+67
*
glsl: use NIR function inlining for drivers that use glsl_to_nir()
Timothy Arceri
2019-03-06
1
-1
/
+81
*
glsl/nir: Inline functions in float64_funcs_to_nir
Jason Ekstrand
2019-03-06
1
-0
/
+5
*
glsl/nir: Add a shared helper for building float64 shaders
Jason Ekstrand
2019-03-06
1
-0
/
+41
*
glsl: [u/i]mulExtended optimization for GLSL
Sagar Ghuge
2019-03-04
1
-2
/
+12
*
nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs
Alejandro PiƱeiro
2019-02-21
1
-2
/
+5
*
glsl: glsl to nir fix uninit class member.
Dave Airlie
2019-02-11
1
-0
/
+1
*
compiler: Mark clip/cull distance arrays as compact before lowering.
Kenneth Graunke
2019-02-05
1
-0
/
+12
*
nir: Record info->fs.pixel_center_integer in lower_system_values
Kenneth Graunke
2019-02-05
1
-5
/
+0
*
nir: rename nir_var_ssbo to nir_var_mem_ssbo
Karol Herbst
2019-01-19
1
-1
/
+1
*
nir: rename nir_var_ubo to nir_var_mem_ubo
Karol Herbst
2019-01-19
1
-1
/
+1
*
nir: rename nir_var_function to nir_var_function_temp
Karol Herbst
2019-01-19
1
-5
/
+5
*
nir: rename nir_var_private to nir_var_shader_temp
Karol Herbst
2019-01-19
1
-2
/
+2
*
src/compiler: use new hash table and set creation helpers
Caio Marcelo de Oliveira Filho
2019-01-14
1
-4
/
+2
*
glsl/nir: keep bool types when native_integers=false
Jonathan Marek
2019-01-11
1
-98
/
+63
*
glsl/nir: ftrunc for native_integers=false float to int cast
Jonathan Marek
2019-01-11
1
-0
/
+4
*
glsl/nir: int constants as float for native_integers=false
Jonathan Marek
2019-01-11
1
-4
/
+12
*
nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
Matt Turner
2019-01-09
1
-0
/
+2
*
glsl: Add function support to glsl_to_nir
Matt Turner
2019-01-09
1
-9
/
+119
*
nir: rename global/local to private/function memory
Karol Herbst
2019-01-08
1
-5
/
+5
*
nir: Distinguish between normal uniforms and UBOs
Jason Ekstrand
2019-01-08
1
-2
/
+5
*
nir: Switch to using 1-bit Booleans for almost everything
Jason Ekstrand
2018-12-16
1
-4
/
+11
*
nir: Make boolean conversions sized just like the others
Jason Ekstrand
2018-12-05
1
-1
/
+1
*
mesa: Revert INTEL_fragment_shader_ordering support
Matt Turner
2018-12-03
1
-6
/
+0
*
glsl: Remove unused member variable
Matt Turner
2018-11-27
1
-4
/
+0
*
nir: Add alignment parameters to SSBO, UBO, and shared access
Jason Ekstrand
2018-11-15
1
-0
/
+14
*
nir/glsl: Force 32-bit for UBO and SSBO Booleans
Jason Ekstrand
2018-11-15
1
-5
/
+12
*
glsl/nir: Use i2b instead of ine for fixing UBO/SSBO Booleans
Jason Ekstrand
2018-10-26
1
-19
/
+5
*
nir: Drop the vs_inputs_dual_locations option
Jason Ekstrand
2018-09-06
1
-5
/
+2
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