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path: root/src/compiler/glsl/glsl_symbol_table.cpp
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* glsl: use the linear allocator in glsl_symbol_tableMarek Olšák2016-10-311-8/+8
* glsl: use the linear allocator for ast_node and derived classesMarek Olšák2016-10-311-1/+2
* glsl: update default precision qualifier when it is set in the shaderSamuel Iglesias Gonsálvez2016-10-261-1/+4
* glsl/mesa: remove unused namespace support from the symbol tableTimothy Arceri2016-10-241-9/+9
* glsl: use var with initializer on global var validationJuan A. Suarez Romero2016-05-111-0/+10
* glsl: move to compiler/Emil Velikov2016-01-261-0/+280