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src
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compiler
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glsl
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glsl_parser_extras.h
Commit message (
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Author
Age
Files
Lines
*
glsl: Add pragma to disable all warnings
Ian Romanick
2018-11-08
1
-0
/
+7
*
mesa/glsl: add support for EXT_shader_implicit_conversions
Erik Faye-Lund
2018-11-02
1
-1
/
+4
*
glsl: add has_implicit_uint_to_int_conversion()-helper
Erik Faye-Lund
2018-11-02
1
-0
/
+7
*
glsl: add has_implicit_conversions()-helper
Erik Faye-Lund
2018-11-02
1
-0
/
+5
*
glsl: add a mechanism to allow layout qualifiers on function params
Timothy Arceri
2018-08-30
1
-0
/
+1
*
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
Kevin Rogovin
2018-08-28
1
-0
/
+2
*
mesa: expose AMD_gpu_shader_int64
Marek Olšák
2018-08-24
1
-1
/
+4
*
mesa: add ctx->Const.MaxGeometryShaderInvocations
Marek Olšák
2018-08-23
1
-0
/
+1
*
mesa: Extension boilerplate for INTEL_shader_atomic_float_minmax
Ian Romanick
2018-08-22
1
-0
/
+2
*
mesa: Extension boilerplate for NV_shader_atomic_float
Ian Romanick
2018-08-22
1
-0
/
+2
*
Add NV_fragment_shader_interlock support.
Kevin Rogovin
2018-08-20
1
-0
/
+2
*
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
Plamena Manolova
2018-06-01
1
-0
/
+7
*
glsl: #undef THIS macro to fix MSVC build
Brian Paul
2018-04-13
1
-0
/
+5
*
glsl: Replace MESA_shader_framebuffer_fetch extension flags with EXT ones.
Francisco Jerez
2018-02-24
1
-6
/
+3
*
mesa: implement ARB_compatibility
Marek Olšák
2018-02-23
1
-0
/
+2
*
mesa: add OES_EGL_image_external_essl3 support
Ilia Mirkin
2018-02-06
1
-0
/
+2
*
glsl_parser_extra: Add utility to copy symbols between symbol tables
Eduardo Lima Mitev
2017-10-30
1
-0
/
+5
*
glsl: recognize GLSL 4.60
Samuel Pitoiset
2017-08-02
1
-1
/
+1
*
glsl: Conditionally allow redeclaration of built-in variables
John Brooks
2017-05-20
1
-0
/
+1
*
glsl: process bindless/bound layout qualifiers
Samuel Pitoiset
2017-05-06
1
-0
/
+10
*
glsl: add ARB_bindless_texture enable
Samuel Pitoiset
2017-05-06
1
-0
/
+7
*
glsl: add ARB_shader_ballot enable
Nicolai Hähnle
2017-04-05
1
-0
/
+2
*
glsl: consistently use ifndef guards over pragma once
Emil Velikov
2017-03-22
1
-1
/
+0
*
glsl: add has_shader_image_load_store()
Samuel Pitoiset
2017-02-27
1
-0
/
+5
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
1
-0
/
+2
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
1
-0
/
+1
*
glsl: Add ARB_gpu_shader_int64 boilerplate.
Dave Airlie
2017-01-20
1
-0
/
+7
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-0
/
+4
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
1
-0
/
+4
*
mesa: add NV_image_formats extension support
Lionel Landwerlin
2016-11-18
1
-0
/
+2
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
1
-0
/
+2
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
1
-1
/
+1
*
glsl: process local_size_variable input qualifier
Samuel Pitoiset
2016-10-07
1
-0
/
+6
*
glsl: add enable flags for ARB_compute_variable_group_size
Samuel Pitoiset
2016-10-07
1
-0
/
+2
*
glsl: remove remaining tabs in glsl_parser_extras.h
Timothy Arceri
2016-09-27
1
-30
/
+30
*
glsl: add OES_viewport_array enables and use them to expose gl_ViewportIndex
Ilia Mirkin
2016-09-22
1
-0
/
+2
*
mesa: Implement ARB_shader_viewport_layer_array for i965
Dylan Baker
2016-09-20
1
-0
/
+2
*
glsl: add core plumbing for GL_ANDROID_extension_pack_es31a
Ilia Mirkin
2016-09-13
1
-0
/
+2
*
mesa: add scaffolding for OES/EXT_primitive_bounding_box
Ilia Mirkin
2016-08-30
1
-0
/
+4
*
mesa: add EXT_texture_cube_map_array support
Ilia Mirkin
2016-08-28
1
-0
/
+3
*
mesa: Add support for OES_texture_cube_map_array
Ian Romanick
2016-08-26
1
-1
/
+4
*
glsl: Add and use has_texture_cube_map_array helper
Ian Romanick
2016-08-26
1
-0
/
+6
*
mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_size
Ian Romanick
2016-08-26
1
-1
/
+7
*
glsl: process blend_support_* qualifiers
Ilia Mirkin
2016-08-25
1
-0
/
+2
*
glsl: add basic KHR_blend_equation_advanced infrastructure
Ilia Mirkin
2016-08-25
1
-0
/
+2
*
glsl: Add parser state enables for the framebuffer fetch extensions.
Francisco Jerez
2016-08-24
1
-0
/
+13
*
glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.
Kenneth Graunke
2016-08-08
1
-0
/
+11
*
glsl: Add extension plumbing for OES/EXT_tessellation_shader.
Kenneth Graunke
2016-08-08
1
-1
/
+12
*
glsl: Add a has_tessellation_shader() helper.
Kenneth Graunke
2016-08-07
1
-0
/
+5
*
glsl: reuse main extension table to appropriately restrict extensions
Ilia Mirkin
2016-07-23
1
-2
/
+15
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