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path: root/src/compiler/glsl/glsl_parser_extras.h
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* glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...Matt Turner2017-02-091-0/+1
* glsl: Add ARB_gpu_shader_int64 boilerplate.Dave Airlie2017-01-201-0/+7
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-071-0/+4
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-071-0/+4
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-181-0/+2
* glsl/lexer: use the linear allocatorMarek Olšák2016-10-311-0/+2
* ralloc: use rzalloc where it's necessaryMarek Olšák2016-10-311-1/+1
* glsl: process local_size_variable input qualifierSamuel Pitoiset2016-10-071-0/+6
* glsl: add enable flags for ARB_compute_variable_group_sizeSamuel Pitoiset2016-10-071-0/+2
* glsl: remove remaining tabs in glsl_parser_extras.hTimothy Arceri2016-09-271-30/+30
* glsl: add OES_viewport_array enables and use them to expose gl_ViewportIndexIlia Mirkin2016-09-221-0/+2
* mesa: Implement ARB_shader_viewport_layer_array for i965Dylan Baker2016-09-201-0/+2
* glsl: add core plumbing for GL_ANDROID_extension_pack_es31aIlia Mirkin2016-09-131-0/+2
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-301-0/+4
* mesa: add EXT_texture_cube_map_array supportIlia Mirkin2016-08-281-0/+3
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-261-1/+4
* glsl: Add and use has_texture_cube_map_array helperIan Romanick2016-08-261-0/+6
* mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_sizeIan Romanick2016-08-261-1/+7
* glsl: process blend_support_* qualifiersIlia Mirkin2016-08-251-0/+2
* glsl: add basic KHR_blend_equation_advanced infrastructureIlia Mirkin2016-08-251-0/+2
* glsl: Add parser state enables for the framebuffer fetch extensions.Francisco Jerez2016-08-241-0/+13
* glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.Kenneth Graunke2016-08-081-0/+11
* glsl: Add extension plumbing for OES/EXT_tessellation_shader.Kenneth Graunke2016-08-081-1/+12
* glsl: Add a has_tessellation_shader() helper.Kenneth Graunke2016-08-071-0/+5
* glsl: reuse main extension table to appropriately restrict extensionsIlia Mirkin2016-07-231-2/+15
* MESA_shader_integer_functions: Boiler plate extension trackingIan Romanick2016-07-191-0/+2
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-021-0/+1
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+2
* glsl: Add a has_shader_io_blocks helperIan Romanick2016-05-261-0/+7
* mesa: Add extension tracking for GL_OES_shader_io_blocksIan Romanick2016-05-261-0/+4
* glsl: add GL_EXT_clip_cull_distance define, add helpersIlia Mirkin2016-05-251-0/+12
* glsl: add EXT_clip_cull_distance support based on ARB_cull_distanceIlia Mirkin2016-05-231-0/+2
* glsl: Add arb_cull_distance support (v3)Tobias Klausmann2016-05-141-0/+8
* glsl: add ability to use essl 3.20Ilia Mirkin2016-04-251-0/+2
* glsl: add ARB_ES3_1_compatibility supportIlia Mirkin2016-04-031-0/+2
* mesa: add GL_OES_shader_multisample_interpolation supportIlia Mirkin2016-03-301-0/+2
* glsl: add GL_OES_sample_variables supportIlia Mirkin2016-03-301-0/+2
* glsl: add gl_MaxSamples, new in GL 4.5 / GL ES 3.2Ilia Mirkin2016-03-301-0/+3
* glsl: add transform feedback built-in constantsTimothy Arceri2016-03-311-0/+4
* glsl: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-281-0/+4
* mesa: add GL_ARB_shader_atomic_counter_ops supportIlia Mirkin2016-03-101-0/+2
* mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 supportIlia Mirkin2016-02-271-0/+4
* glsl: Add usual extension boilerplate for OES_shader_image_atomic.Francisco Jerez2016-02-221-0/+2
* mesa: make compute maximums reflect driver-provided valuesIlia Mirkin2016-02-131-0/+5
* glsl: remove duplicate embedded struct validationTimothy Arceri2016-02-121-7/+0
* glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSizeIlia Mirkin2016-01-261-0/+2
* glsl: move to compiler/Emil Velikov2016-01-261-0/+752