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path: root/src/compiler/glsl/glsl_parser_extras.cpp
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* glsl: tidy up IR after loop unrollingTimothy Arceri2017-10-101-1/+7
* glsl: merge loop_controls.cpp with loop_unroll.cppTimothy Arceri2017-09-211-1/+0
* glsl: Silence unused parameter warningsIan Romanick2017-09-191-3/+2
* glsl: Mark functions staticMatt Turner2017-08-211-1/+1
* glsl: recognize GLSL 4.60Samuel Pitoiset2017-08-021-2/+2
* glsl: give all unnamed structs the same nameNicolai Hähnle2017-06-131-9/+7
* glsl: do not lookup struct types by typenameNicolai Hähnle2017-06-131-0/+1
* glsl: Conditionally allow redeclaration of built-in variablesJohn Brooks2017-05-201-0/+2
* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-061-0/+11
* glsl: add ARB_bindless_texture enableSamuel Pitoiset2017-05-061-0/+1
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-151-9/+10
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-151-73/+93
* glsl: add ARB_shader_ballot enableNicolai Hähnle2017-04-051-0/+1
* util/disk_cache: use a helper to compute cache keysGrazvydas Ignotas2017-03-211-12/+15
* util/sha1: drop _mesa_sha1_{update, format} return typeEmil Velikov2017-03-151-2/+2
* glsl: don't recompile a shader on fallback unless neededTimothy Arceri2017-03-121-0/+7
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-121-2/+2
* glsl: fix subroutine mismatch between declarations/definitionsSamuel Pitoiset2017-03-031-1/+1
* glsl: remove unecessary flags.q.subroutine_defSamuel Pitoiset2017-03-011-1/+1
* glsl: use correct shader source in case of cache fallbackTimothy Arceri2017-02-171-1/+10
* glsl: make use of on disk shader cacheTimothy Arceri2017-02-171-0/+16
* mesa: Add EXT_frag_depth bits and enable it on all driversAnuj Phogat2017-02-131-0/+1
* glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...Matt Turner2017-02-091-2/+11
* glsl: add param to force shader recompileTimothy Arceri2017-02-091-1/+1
* glsl: remove explicit __STDC_FORMAT_MACROS defineEmil Velikov2017-01-271-1/+0
* glsl: fix compile errors with mingw due to missing PRIx64 definitionsRoland Scheidegger2017-01-241-0/+2
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-201-0/+1
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-201-0/+8
* glsl: Add ARB_gpu_shader_int64 boilerplate.Dave Airlie2017-01-201-0/+1
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-191-1/+1
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-191-1/+1
* glsl: tidy up PostDepthCoverage shader fieldTimothy Arceri2017-01-191-1/+1
* mesa/glsl: move pixel_center_integer to gl_shaderTimothy Arceri2017-01-191-1/+1
* mesa/glsl: move origin_upper_left to gl_shaderTimothy Arceri2017-01-191-1/+1
* mesa/glsl: move uses_gl_fragcoord to gl_shaderTimothy Arceri2017-01-191-1/+1
* mesa/glsl: move redeclares_gl_fragcoord to gl_shaderTimothy Arceri2017-01-191-2/+1
* mesa/glsl: move ARB_fragment_coord_conventions_enable fieldTimothy Arceri2017-01-191-1/+1
* st/mesa/glsl: set early_fragment_tests directly in shader_infoTimothy Arceri2017-01-191-1/+1
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-071-1/+1
* mesa: add gl_constants::GLSLOptimizeConservativelyMarek Olšák2017-01-051-3/+11
* glsl: run do_lower_jumps properly in do_common_optimizationsMarek Olšák2017-01-051-1/+2
* mesa/glsl: move BlendSupport bitfield to gl_programTimothy Arceri2016-12-301-1/+1
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-071-0/+4
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-071-0/+4
* Revert "glsl: geom shader max_vertices layout must match."Andres Gomez2016-11-251-1/+1
* glsl: merge layouts into the default one as the last step in interface blocksAndres Gomez2016-11-251-11/+9
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-231-1/+0
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-181-0/+2
* glsl: don't run loop passes if loop unrolling is disabledMarek Olšák2016-11-101-5/+7
* glsl: use the linear allocator for ast_node and derived classesMarek Olšák2016-10-311-2/+2