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src
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compiler
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glsl
/
glsl_parser_extras.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Mark functions static
Matt Turner
2017-08-21
1
-1
/
+1
*
glsl: recognize GLSL 4.60
Samuel Pitoiset
2017-08-02
1
-2
/
+2
*
glsl: give all unnamed structs the same name
Nicolai Hähnle
2017-06-13
1
-9
/
+7
*
glsl: do not lookup struct types by typename
Nicolai Hähnle
2017-06-13
1
-0
/
+1
*
glsl: Conditionally allow redeclaration of built-in variables
John Brooks
2017-05-20
1
-0
/
+2
*
glsl: process bindless/bound layout qualifiers
Samuel Pitoiset
2017-05-06
1
-0
/
+11
*
glsl: add ARB_bindless_texture enable
Samuel Pitoiset
2017-05-06
1
-0
/
+1
*
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
2017-04-15
1
-9
/
+10
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
1
-73
/
+93
*
glsl: add ARB_shader_ballot enable
Nicolai Hähnle
2017-04-05
1
-0
/
+1
*
util/disk_cache: use a helper to compute cache keys
Grazvydas Ignotas
2017-03-21
1
-12
/
+15
*
util/sha1: drop _mesa_sha1_{update, format} return type
Emil Velikov
2017-03-15
1
-2
/
+2
*
glsl: don't recompile a shader on fallback unless needed
Timothy Arceri
2017-03-12
1
-0
/
+7
*
mesa/glsl: introduce new gl_compile_status enum
Timothy Arceri
2017-03-12
1
-2
/
+2
*
glsl: fix subroutine mismatch between declarations/definitions
Samuel Pitoiset
2017-03-03
1
-1
/
+1
*
glsl: remove unecessary flags.q.subroutine_def
Samuel Pitoiset
2017-03-01
1
-1
/
+1
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+10
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
1
-0
/
+16
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
1
-0
/
+1
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
1
-2
/
+11
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
1
-1
/
+1
*
glsl: remove explicit __STDC_FORMAT_MACROS define
Emil Velikov
2017-01-27
1
-1
/
+0
*
glsl: fix compile errors with mingw due to missing PRIx64 definitions
Roland Scheidegger
2017-01-24
1
-0
/
+2
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
1
-0
/
+8
*
glsl: Add ARB_gpu_shader_int64 boilerplate.
Dave Airlie
2017-01-20
1
-0
/
+1
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
1
-1
/
+1
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-2
/
+1
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
1
-1
/
+1
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
1
-3
/
+11
*
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
2017-01-05
1
-1
/
+2
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
1
-1
/
+1
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-0
/
+4
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
1
-0
/
+4
*
Revert "glsl: geom shader max_vertices layout must match."
Andres Gomez
2016-11-25
1
-1
/
+1
*
glsl: merge layouts into the default one as the last step in interface blocks
Andres Gomez
2016-11-25
1
-11
/
+9
*
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
2016-11-23
1
-1
/
+0
*
mesa: add NV_image_formats extension support
Lionel Landwerlin
2016-11-18
1
-0
/
+2
*
glsl: don't run loop passes if loop unrolling is disabled
Marek Olšák
2016-11-10
1
-5
/
+7
*
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
2016-10-31
1
-2
/
+2
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
1
-0
/
+2
*
glsl: fail compilation of compute shaders when unsupported
Iago Toral Quiroga
2016-10-17
1
-0
/
+13
*
glsl: process local_size_variable input qualifier
Samuel Pitoiset
2016-10-07
1
-0
/
+6
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