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src
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compiler
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glsl
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glsl_parser_extras.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+10
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
1
-0
/
+16
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
1
-0
/
+1
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
1
-2
/
+11
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
1
-1
/
+1
*
glsl: remove explicit __STDC_FORMAT_MACROS define
Emil Velikov
2017-01-27
1
-1
/
+0
*
glsl: fix compile errors with mingw due to missing PRIx64 definitions
Roland Scheidegger
2017-01-24
1
-0
/
+2
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
1
-0
/
+8
*
glsl: Add ARB_gpu_shader_int64 boilerplate.
Dave Airlie
2017-01-20
1
-0
/
+1
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
1
-1
/
+1
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-2
/
+1
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
1
-1
/
+1
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
1
-3
/
+11
*
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
2017-01-05
1
-1
/
+2
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
1
-1
/
+1
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-0
/
+4
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
1
-0
/
+4
*
Revert "glsl: geom shader max_vertices layout must match."
Andres Gomez
2016-11-25
1
-1
/
+1
*
glsl: merge layouts into the default one as the last step in interface blocks
Andres Gomez
2016-11-25
1
-11
/
+9
*
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
2016-11-23
1
-1
/
+0
*
mesa: add NV_image_formats extension support
Lionel Landwerlin
2016-11-18
1
-0
/
+2
*
glsl: don't run loop passes if loop unrolling is disabled
Marek Olšák
2016-11-10
1
-5
/
+7
*
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
2016-10-31
1
-2
/
+2
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
1
-0
/
+2
*
glsl: fail compilation of compute shaders when unsupported
Iago Toral Quiroga
2016-10-17
1
-0
/
+13
*
glsl: process local_size_variable input qualifier
Samuel Pitoiset
2016-10-07
1
-0
/
+6
*
glsl: add enable flags for ARB_compute_variable_group_size
Samuel Pitoiset
2016-10-07
1
-0
/
+1
*
glsl: Update function parameter documentation for do_common_optimization
Ian Romanick
2016-09-27
1
-3
/
+4
*
mesa: add GL_OES_viewport_array to the extension string
Ilia Mirkin
2016-09-22
1
-0
/
+1
*
mesa: Implement ARB_shader_viewport_layer_array for i965
Dylan Baker
2016-09-20
1
-0
/
+1
*
glsl: add core plumbing for GL_ANDROID_extension_pack_es31a
Ilia Mirkin
2016-09-13
1
-16
/
+42
*
glsl: Handle patch qualifier on interface blocks.
Kenneth Graunke
2016-08-30
1
-0
/
+1
*
mesa: add scaffolding for OES/EXT_primitive_bounding_box
Ilia Mirkin
2016-08-30
1
-0
/
+2
*
mesa: add EXT_texture_cube_map_array support
Ilia Mirkin
2016-08-28
1
-0
/
+1
*
mesa: Add support for OES_texture_cube_map_array
Ian Romanick
2016-08-26
1
-0
/
+1
*
mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_size
Ian Romanick
2016-08-26
1
-0
/
+2
*
glsl: process blend_support_* qualifiers
Ilia Mirkin
2016-08-25
1
-0
/
+2
*
glsl: add basic KHR_blend_equation_advanced infrastructure
Ilia Mirkin
2016-08-25
1
-0
/
+1
*
glsl: Add parser state enables for the framebuffer fetch extensions.
Francisco Jerez
2016-08-24
1
-0
/
+1
*
glsl: Add extension plumbing for OES/EXT_tessellation_shader.
Kenneth Graunke
2016-08-08
1
-0
/
+4
*
glsl: Separate overlapping sentinel nodes in exec_list.
Matt Turner
2016-07-26
1
-3
/
+3
*
glsl: reuse main extension table to appropriately restrict extensions
Ilia Mirkin
2016-07-23
1
-122
/
+159
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