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path: root/src/compiler/glsl/glsl_parser_extras.cpp
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* mesa: Extension boilerplate for INTEL_shader_atomic_float_minmaxIan Romanick2018-08-221-0/+1
* mesa: Extension boilerplate for NV_shader_atomic_floatIan Romanick2018-08-221-0/+1
* Add NV_fragment_shader_interlock support.Kevin Rogovin2018-08-201-0/+1
* glsl: use only copy_propagation_elementsCaio Marcelo de Oliveira Filho2018-07-271-1/+0
* mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.Plamena Manolova2018-06-011-0/+13
* mesa: include mtypes.h lessMarek Olšák2018-04-121-1/+0
* glsl: fix compat shaders in GLSL 1.40Timothy Arceri2018-04-121-0/+2
* glsl: always call do_lower_jumps() after loop unrollingTimothy Arceri2018-04-041-0/+18
* glsl: Replace MESA_shader_framebuffer_fetch extension flags with EXT ones.Francisco Jerez2018-02-241-0/+1
* glsl: Switch ast_type_qualifier to a 128-bit bitset.Francisco Jerez2018-02-241-2/+2
* mesa: implement ARB_compatibilityMarek Olšák2018-02-231-0/+1
* mesa: add OES_EGL_image_external_essl3 supportIlia Mirkin2018-02-061-0/+1
* mesa: change gl_compile_status enums to uppercaseBrian Paul2018-01-261-7/+7
* glsl: Combine nop-swizzle optimization with swizzle-swizzle optimizationIan Romanick2017-11-081-2/+1
* glsl: Use the utility function to copy symbols between symbol tablesEduardo Lima Mitev2017-10-301-18/+7
* glsl_parser_extra: Add utility to copy symbols between symbol tablesEduardo Lima Mitev2017-10-301-0/+43
* glsl/parser: Move anonymous struct name handling to the parserIan Romanick2017-10-301-13/+2
* glsl/parser: Silence unused parameter warningIan Romanick2017-10-301-1/+1
* glsl: fix derived cs variablesIlia Mirkin2017-10-231-2/+0
* glsl: tidy up IR after loop unrollingTimothy Arceri2017-10-101-1/+7
* glsl: merge loop_controls.cpp with loop_unroll.cppTimothy Arceri2017-09-211-1/+0
* glsl: Silence unused parameter warningsIan Romanick2017-09-191-3/+2
* glsl: Mark functions staticMatt Turner2017-08-211-1/+1
* glsl: recognize GLSL 4.60Samuel Pitoiset2017-08-021-2/+2
* glsl: give all unnamed structs the same nameNicolai Hähnle2017-06-131-9/+7
* glsl: do not lookup struct types by typenameNicolai Hähnle2017-06-131-0/+1
* glsl: Conditionally allow redeclaration of built-in variablesJohn Brooks2017-05-201-0/+2
* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-061-0/+11
* glsl: add ARB_bindless_texture enableSamuel Pitoiset2017-05-061-0/+1
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-151-9/+10
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-151-73/+93
* glsl: add ARB_shader_ballot enableNicolai Hähnle2017-04-051-0/+1
* util/disk_cache: use a helper to compute cache keysGrazvydas Ignotas2017-03-211-12/+15
* util/sha1: drop _mesa_sha1_{update, format} return typeEmil Velikov2017-03-151-2/+2
* glsl: don't recompile a shader on fallback unless neededTimothy Arceri2017-03-121-0/+7
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-121-2/+2
* glsl: fix subroutine mismatch between declarations/definitionsSamuel Pitoiset2017-03-031-1/+1
* glsl: remove unecessary flags.q.subroutine_defSamuel Pitoiset2017-03-011-1/+1
* glsl: use correct shader source in case of cache fallbackTimothy Arceri2017-02-171-1/+10
* glsl: make use of on disk shader cacheTimothy Arceri2017-02-171-0/+16
* mesa: Add EXT_frag_depth bits and enable it on all driversAnuj Phogat2017-02-131-0/+1
* glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...Matt Turner2017-02-091-2/+11
* glsl: add param to force shader recompileTimothy Arceri2017-02-091-1/+1
* glsl: remove explicit __STDC_FORMAT_MACROS defineEmil Velikov2017-01-271-1/+0
* glsl: fix compile errors with mingw due to missing PRIx64 definitionsRoland Scheidegger2017-01-241-0/+2
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-201-0/+1
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-201-0/+8
* glsl: Add ARB_gpu_shader_int64 boilerplate.Dave Airlie2017-01-201-0/+1
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-191-1/+1
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-191-1/+1