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src
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compiler
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glsl
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glsl_parser_extras.cpp
Commit message (
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Author
Age
Files
Lines
*
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
Kevin Rogovin
2018-08-28
1
-0
/
+1
*
mesa: expose AMD_gpu_shader_int64
Marek Olšák
2018-08-24
1
-0
/
+1
*
mesa: add ctx->Const.MaxGeometryShaderInvocations
Marek Olšák
2018-08-23
1
-1
/
+2
*
mesa: Extension boilerplate for INTEL_shader_atomic_float_minmax
Ian Romanick
2018-08-22
1
-0
/
+1
*
mesa: Extension boilerplate for NV_shader_atomic_float
Ian Romanick
2018-08-22
1
-0
/
+1
*
Add NV_fragment_shader_interlock support.
Kevin Rogovin
2018-08-20
1
-0
/
+1
*
glsl: use only copy_propagation_elements
Caio Marcelo de Oliveira Filho
2018-07-27
1
-1
/
+0
*
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
Plamena Manolova
2018-06-01
1
-0
/
+13
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+0
*
glsl: fix compat shaders in GLSL 1.40
Timothy Arceri
2018-04-12
1
-0
/
+2
*
glsl: always call do_lower_jumps() after loop unrolling
Timothy Arceri
2018-04-04
1
-0
/
+18
*
glsl: Replace MESA_shader_framebuffer_fetch extension flags with EXT ones.
Francisco Jerez
2018-02-24
1
-0
/
+1
*
glsl: Switch ast_type_qualifier to a 128-bit bitset.
Francisco Jerez
2018-02-24
1
-2
/
+2
*
mesa: implement ARB_compatibility
Marek Olšák
2018-02-23
1
-0
/
+1
*
mesa: add OES_EGL_image_external_essl3 support
Ilia Mirkin
2018-02-06
1
-0
/
+1
*
mesa: change gl_compile_status enums to uppercase
Brian Paul
2018-01-26
1
-7
/
+7
*
glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Ian Romanick
2017-11-08
1
-2
/
+1
*
glsl: Use the utility function to copy symbols between symbol tables
Eduardo Lima Mitev
2017-10-30
1
-18
/
+7
*
glsl_parser_extra: Add utility to copy symbols between symbol tables
Eduardo Lima Mitev
2017-10-30
1
-0
/
+43
*
glsl/parser: Move anonymous struct name handling to the parser
Ian Romanick
2017-10-30
1
-13
/
+2
*
glsl/parser: Silence unused parameter warning
Ian Romanick
2017-10-30
1
-1
/
+1
*
glsl: fix derived cs variables
Ilia Mirkin
2017-10-23
1
-2
/
+0
*
glsl: tidy up IR after loop unrolling
Timothy Arceri
2017-10-10
1
-1
/
+7
*
glsl: merge loop_controls.cpp with loop_unroll.cpp
Timothy Arceri
2017-09-21
1
-1
/
+0
*
glsl: Silence unused parameter warnings
Ian Romanick
2017-09-19
1
-3
/
+2
*
glsl: Mark functions static
Matt Turner
2017-08-21
1
-1
/
+1
*
glsl: recognize GLSL 4.60
Samuel Pitoiset
2017-08-02
1
-2
/
+2
*
glsl: give all unnamed structs the same name
Nicolai Hähnle
2017-06-13
1
-9
/
+7
*
glsl: do not lookup struct types by typename
Nicolai Hähnle
2017-06-13
1
-0
/
+1
*
glsl: Conditionally allow redeclaration of built-in variables
John Brooks
2017-05-20
1
-0
/
+2
*
glsl: process bindless/bound layout qualifiers
Samuel Pitoiset
2017-05-06
1
-0
/
+11
*
glsl: add ARB_bindless_texture enable
Samuel Pitoiset
2017-05-06
1
-0
/
+1
*
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
2017-04-15
1
-9
/
+10
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
1
-73
/
+93
*
glsl: add ARB_shader_ballot enable
Nicolai Hähnle
2017-04-05
1
-0
/
+1
*
util/disk_cache: use a helper to compute cache keys
Grazvydas Ignotas
2017-03-21
1
-12
/
+15
*
util/sha1: drop _mesa_sha1_{update, format} return type
Emil Velikov
2017-03-15
1
-2
/
+2
*
glsl: don't recompile a shader on fallback unless needed
Timothy Arceri
2017-03-12
1
-0
/
+7
*
mesa/glsl: introduce new gl_compile_status enum
Timothy Arceri
2017-03-12
1
-2
/
+2
*
glsl: fix subroutine mismatch between declarations/definitions
Samuel Pitoiset
2017-03-03
1
-1
/
+1
*
glsl: remove unecessary flags.q.subroutine_def
Samuel Pitoiset
2017-03-01
1
-1
/
+1
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+10
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
1
-0
/
+16
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
1
-0
/
+1
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
1
-2
/
+11
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
1
-1
/
+1
*
glsl: remove explicit __STDC_FORMAT_MACROS define
Emil Velikov
2017-01-27
1
-1
/
+0
*
glsl: fix compile errors with mingw due to missing PRIx64 definitions
Roland Scheidegger
2017-01-24
1
-0
/
+2
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
1
-0
/
+8
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