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path: root/src/compiler/glsl/glsl_lexer.ll
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* glsl: Rename [u]int64_t tokens.Kenneth Graunke2017-01-201-2/+2
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-201-6/+21
* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-201-0/+10
* glsl: Parse 0 as a preprocessor INTCONSTANTIan Romanick2016-11-101-0/+4
* glsl/lexer: use the linear allocatorMarek Olšák2016-10-311-8/+8
* mesa: add EXT_texture_cube_map_array supportIlia Mirkin2016-08-281-7/+7
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-261-7/+7
* glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10Ian Romanick2016-08-261-4/+4
* glsl: Add extension plumbing for OES/EXT_tessellation_shader.Kenneth Graunke2016-08-081-1/+1
* glsl: resource is a reserved keyword in GLSL 4.20 as wellDave Airlie2016-05-041-1/+1
* glsl: Relax GLSL 1.10 float suffix error to a warning.Matt Turner2016-04-211-2/+2
* glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310Ilia Mirkin2016-04-091-1/+1
* mesa: add GL_OES_shader_multisample_interpolation supportIlia Mirkin2016-03-301-1/+1
* glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00Lars Hamre2016-03-291-0/+7
* glsl: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-281-6/+6
* mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 supportIlia Mirkin2016-02-271-1/+1
* glsl: replace _strtoui64() with strtoull() for MSVCTimothy Arceri2016-02-131-4/+0
* glsl: move to compiler/Emil Velikov2016-01-261-0/+635