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src
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compiler
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glsl
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glsl_lexer.ll
Commit message (
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Author
Age
Files
Lines
*
glsl: Add pragma to disable all warnings
Ian Romanick
2018-11-08
1
-0
/
+8
*
mesa: expose AMD_gpu_shader_int64
Marek Olšák
2018-08-24
1
-9
/
+9
*
mesa: expose ARB_post_depth_coverage in the Compatibility profile
Marek Olšák
2018-08-24
1
-0
/
+1
*
glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2
zhaowei yuan
2018-07-09
1
-2
/
+2
*
glsl: Take 'double' as reserved after GLSL ES 1.0
zhaowei yuan
2018-06-05
1
-1
/
+1
*
glsl: Allow layout token for EXT_shader_framebuffer_fetch_non_coherent.
Francisco Jerez
2018-02-24
1
-1
/
+2
*
glsl: Parse 'layout' as a token with advanced blending or bindless
Kenneth Graunke
2018-02-21
1
-0
/
+2
*
mesa: add OES_EGL_image_external_essl3 support
Ilia Mirkin
2018-02-06
1
-1
/
+1
*
glsl/parser: Track built-in types using the glsl_type directly
Ian Romanick
2017-10-30
1
-8
/
+13
*
glsl/parser: Return the glsl_type object from the lexer
Ian Romanick
2017-10-30
1
-130
/
+174
*
glsl/parser: Allocate identifier inside classify_identifier
Ian Romanick
2017-10-30
1
-29
/
+15
*
glcpp: Avoid unnecessary call to strlen
Thomas Helland
2017-09-26
1
-8
/
+31
*
glsl: define YY_NO_INPUT to prevent unused symbol warnings
Matt Turner
2017-08-29
1
-0
/
+1
*
glsl: Rename [u]int64_t tokens.
Kenneth Graunke
2017-01-20
1
-2
/
+2
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
1
-6
/
+21
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
1
-0
/
+10
*
glsl: Parse 0 as a preprocessor INTCONSTANT
Ian Romanick
2016-11-10
1
-0
/
+4
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
1
-8
/
+8
*
mesa: add EXT_texture_cube_map_array support
Ilia Mirkin
2016-08-28
1
-7
/
+7
*
mesa: Add support for OES_texture_cube_map_array
Ian Romanick
2016-08-26
1
-7
/
+7
*
glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
Ian Romanick
2016-08-26
1
-4
/
+4
*
glsl: Add extension plumbing for OES/EXT_tessellation_shader.
Kenneth Graunke
2016-08-08
1
-1
/
+1
*
glsl: resource is a reserved keyword in GLSL 4.20 as well
Dave Airlie
2016-05-04
1
-1
/
+1
*
glsl: Relax GLSL 1.10 float suffix error to a warning.
Matt Turner
2016-04-21
1
-2
/
+2
*
glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
Ilia Mirkin
2016-04-09
1
-1
/
+1
*
mesa: add GL_OES_shader_multisample_interpolation support
Ilia Mirkin
2016-03-30
1
-1
/
+1
*
glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00
Lars Hamre
2016-03-29
1
-0
/
+7
*
glsl: add OES_texture_buffer and EXT_texture_buffer support
Ilia Mirkin
2016-03-28
1
-6
/
+6
*
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
Ilia Mirkin
2016-02-27
1
-1
/
+1
*
glsl: replace _strtoui64() with strtoull() for MSVC
Timothy Arceri
2016-02-13
1
-4
/
+0
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+635