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src
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compiler
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glsl
/
builtin_functions.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Add "built-in" functions to do 64%64 => 64 modulus
Ian Romanick
2017-01-20
1
-0
/
+8
*
glsl: Add "built-in" functions to do 64/64 => 64 division
Ian Romanick
2017-01-20
1
-0
/
+8
*
glsl: Add "built-in" function for 64-bit integer sign()
Ian Romanick
2017-01-20
1
-0
/
+4
*
glsl: Add "built-in" functions to do 64x64 => 64 multiplication
Ian Romanick
2017-01-20
1
-0
/
+9
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
Ian Romanick
2017-01-20
1
-1
/
+19
*
glsl: Add 64-bit integer functions
Dave Airlie
2017-01-20
1
-3
/
+174
*
glsl: Do not allow scalar types in vector relational functions
Boyan Ding
2017-01-09
1
-19
/
+10
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
1
-6
/
+6
*
glsl: Use a simpler formula for tanh
Jason Ekstrand
2016-12-09
1
-8
/
+10
*
compiler/glsl: fix precision problem of tanh
Haixia Shi
2016-12-09
1
-2
/
+10
*
glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.
Kenneth Graunke
2016-10-16
1
-1
/
+7
*
glsl: Kill __intrinsic_atomic_sub
Ian Romanick
2016-10-04
1
-8
/
+46
*
glsl: Remove ir_function_signature::_is_intrinsic field
Ian Romanick
2016-10-04
1
-2
/
+0
*
glsl: Add ir_function_signature::is_intrinsic() method
Ian Romanick
2016-10-04
1
-2
/
+2
*
glsl: Track a unique intrinsic ID with each intrinsic function
Ian Romanick
2016-10-04
1
-72
/
+136
*
glsl: Delete ftransform support from builtin_functions.cpp.
Kenneth Graunke
2016-09-23
1
-26
/
+4
*
mesa: add EXT_texture_cube_map_array support
Ilia Mirkin
2016-08-28
1
-0
/
+2
*
mesa: Add support for OES_texture_cube_map_array
Ian Romanick
2016-08-26
1
-10
/
+19
*
glsl: Add and use has_texture_cube_map_array helper
Ian Romanick
2016-08-26
1
-4
/
+2
*
MESA_shader_integer_functions: Expose new built-in functions
Ian Romanick
2016-07-19
1
-11
/
+20
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-1
/
+1
*
glsl: pass symbols rather than shader to _mesa_get_main_function_signature()
Timothy Arceri
2016-06-30
1
-2
/
+2
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-1
/
+1
*
mesa: hook up core bits of GL_ARB_shader_group_vote
Ilia Mirkin
2016-06-06
1
-0
/
+22
*
glsl: make sure that textureProj(bias) variants are only exposed in fs
Ilia Mirkin
2016-05-13
1
-37
/
+37
*
glsl: add forgotten textureOffset function for sampler2DArrayShadow
Roland Scheidegger
2016-04-21
1
-0
/
+7
*
glsl: add ARB_ES3_1_compatibility support
Ilia Mirkin
2016-04-03
1
-0
/
+2
*
mesa: add GL_OES_shader_multisample_interpolation support
Ilia Mirkin
2016-03-30
1
-5
/
+7
*
glsl: add OES_texture_buffer and EXT_texture_buffer support
Ilia Mirkin
2016-03-28
1
-12
/
+14
*
mesa: add GL_ARB_shader_atomic_counter_ops support
Ilia Mirkin
2016-03-10
1
-0
/
+110
*
glsl: Improve the accuracy of the acos() approximation.
Francisco Jerez
2016-03-03
1
-1
/
+1
*
glsl: Parameterize asin_expr() on the fit coefficients.
Kenneth Graunke
2016-03-03
1
-6
/
+6
*
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
Ilia Mirkin
2016-02-27
1
-47
/
+58
*
glsl: Implement the required built-in functions when OES_shader_image_atomic ...
Francisco Jerez
2016-02-22
1
-18
/
+43
*
glsl/types: Rename sampler_type to sampled_type
Jason Ekstrand
2016-02-13
1
-2
/
+2
*
glsl: only expose double mod when doubles are available
Ilia Mirkin
2016-01-27
1
-17
/
+18
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+5502